Merge remote-tracking branch 'origin/master' into MapXiaoXiong

This commit is contained in:
czbdw
2024-10-23 14:37:17 +08:00
110 changed files with 75341 additions and 5220 deletions

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}
}
protected virtual void Update () {
public virtual void Update () {
if (shouldRecalculatePath) SearchPath();
if (canMove) {
Vector3 nextPosition;

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m_AnchoredPosition: {x: -243, y: -8}
m_SizeDelta: {x: 141, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1115714705868408100
@@ -4245,14 +4186,14 @@ MonoBehaviour:
m_text: "\u6E38\u620F\u97F3\u6548"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 44a1bcf4a4bac2c43936c2c51c7018e6, type: 2}
m_sharedMaterial: {fileID: 2100000, guid: 7a812259c1f34364d8713ee035c6e2a9, type: 2}
m_sharedMaterial: {fileID: 2100000, guid: bd0f7523b5530a340acc63ac4fc283f9, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4280887593
m_fontColor: {r: 0.16037738, g: 0.16037738, b: 0.16037738, a: 1}
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
@@ -4345,8 +4286,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -271, y: 13.926}
m_SizeDelta: {x: 59, y: 56}
m_AnchoredPosition: {x: -270, y: 1.7324}
m_SizeDelta: {x: 71.9676, y: 97.5714}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5766335935244068143
CanvasRenderer:
@@ -4376,7 +4317,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 803ab2a63b0c2c64b8de8720962382dc, type: 3}
m_Sprite: {fileID: 21300000, guid: 92e48c1e7269bcc41b4376662aca0da5, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3f86e3d09d9351546919416fc11914bd
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -163,7 +163,7 @@ namespace Game.Component
}
}
public bool HasRunaway { get; private set; } = false;
public bool HasRunaway => MapContent.Instance?.IsRunaway ?? false;
public float CurMoveSpeed => this._curMoveSpeedOffset * (this.MaxMoveSpeed *
(1 +
@@ -235,6 +235,7 @@ namespace Game.Component
AttackCheck ();
CheckUpdateFsmData ();
this._fsmController.DoUpdate ();
}
private void AttackCheck ()

View File

@@ -0,0 +1,19 @@
namespace Game.Component.EnemyFSM_AI
{
public class Runaway : EnemyFSMState
{
public override void OnEnter ()
{
this.Entity.AnimState.SetState (EnemyAnimStateType.Idle);
this.Entity.EndAttack ();
//角色进入idea状态时 重置状态
this.SetAiTarget (this.Entity.CreatePos);
}
public override void OnUpdate ()
{
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c272ad5978c64a97b2d8208f16e9cac6
timeCreated: 1729522496

View File

@@ -1,5 +1,7 @@
using System;
using Framework.Timer;
using Game.EventDefine;
using UniFramework.Event;
using UnityEngine;
namespace Game.Component
@@ -15,9 +17,13 @@ namespace Game.Component
//玩家位置
public Vector2 PlayerPosition { private set; get; }
public bool IsRunaway { get ; private set ; }
private TimeHandler _RunawayTimeHandler;
//全局特殊单例
public static MapContent Instance;
private EventGroup _eventGroup = new EventGroup ();
private void Awake ()
{
@@ -34,11 +40,13 @@ namespace Game.Component
private void OnEnable ()
{
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
this._eventGroup.AddListener<GameEventDefine.GlobalRunaway> ( OnRunaway );
}
private void OnDisable ()
{
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
this._eventGroup.RemoveAllListener ();
}
private void DoUpdate ()
@@ -63,6 +71,8 @@ namespace Game.Component
public void ResetGame ()
{
this._RunawayTimeHandler?.Kill ();
this.IsRunaway = false;
this.ScenePart.RefreshInit ();
this.PlayerEntity.transform.position = this.ScenePart.createPos.position;
this.PlayerEntity.gameObject.SetActive (true);
@@ -75,5 +85,13 @@ namespace Game.Component
// ReSharper disable once Unity.NoNullPropagation
this.ScenePart?.AddConditionNumber (messageOverlyCoin);
}
private void OnRunaway (IEventMessage message)
{
GameEventDefine.GlobalRunaway runaway = (GameEventDefine.GlobalRunaway) message ;
this.IsRunaway = true;
this._RunawayTimeHandler?.Kill ();
this._RunawayTimeHandler = GameUpdateMgr.Instance.CreateTimer (runaway.Duration, () => { this.IsRunaway = false; });
}
}
}

View File

@@ -26,10 +26,7 @@ namespace Game.Component
public void OnMove (Vector2 vector)
{
if (!MapContent.Instance.IsActiveGame)
{
return;
}
var t = this.transform;
// 获取前方方向的世界坐标

View File

@@ -15,8 +15,11 @@ namespace Game.Component
[LabelText ("当前完成数:")] private int _currentConditionNumber = 0;
public int CurrentConditionNumber => this._currentConditionNumber;
private List<EnemyEntity> _enemyEntities;
public float CurProgress => this._currentConditionNumber * 1f / completeConditionNumber;
public bool IsComplete => _currentConditionNumber >= completeConditionNumber;

View File

@@ -15,9 +15,11 @@ namespace Game.FsmNode
{
CameraManager.Instance.SetCloseUpTarget (MapContent.Instance.PlayerEntity.transform , 2f);
CameraImpulseUtils.Instance.ExplosionImpulseCamera (1 , 0.5f , 0.5f , 0.5f);
CameraEffectUtils.Instance.SetAberration (1 , 0.5f);
CameraEffectUtils.Instance.SetAberration (1f , 0.5f);
CameraEffectUtils.Instance.SetGameCamBlur (0.35f , 0.5f , null);
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Fail);
await UniTask.Delay (2000);
this.stateMachineRunner.OpenState (GameState.StartGame);
}

View File

@@ -22,6 +22,9 @@ namespace Game.FsmNode
public static string GroupName = typeof(GameFight).FullName;
protected override async void OnEnter (params object[] args)
{
UIManager.Instance.OpenView (UIPanel.GamePanel);
CameraEffectUtils.Instance.SetAberration (0f , 0.5f);
CameraEffectUtils.Instance.SetGameCamBlur (0f , 0.5f , null);
MapContent.Instance.IsActiveGame = true;
// MapContent.Instance.Pathfinder.
AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
@@ -30,6 +33,7 @@ namespace Game.FsmNode
protected override void OnExit ()
{
UIManager.Instance.CloseView (UIPanel.GamePanel);
MapContent.Instance.IsActiveGame = false;
// MapContent.Instance.Pathfinder.PausePathfinding ();
}

View File

@@ -19,6 +19,10 @@ namespace Game.FsmNode
protected override async void OnEnter (params object[] args)
{
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Success);
if (RoomManager.Instance.PartIndex < 3)
{
}
}

View File

@@ -141,6 +141,10 @@ namespace Game
AudioManager.Instance.PlaySoundEffect (SeAudio.Gaming_GetCoin);
MapContent.Instance.OverlyCoin (message.overlyCoin);
GlobalEventDefine.RefreshView.SendMessage ();
if (MapContent.Instance.ScenePart.IsComplete)
{
this._gameFsm.OpenState (GameState.SuccessGame);
}
}
}

View File

@@ -51,6 +51,14 @@ namespace System
this._cineMachineNormalImpulseSource.GenerateImpulse(vector.normalized * scale);
}
public void SampleImpulseCamera (float time, Vector3 vector, float scale)
{
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseDuration = time;
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseType = CinemachineImpulseDefinition.ImpulseTypes.Legacy;
this._cineMachineNormalImpulseSource.m_ImpulseDefinition.m_ImpulseShape = CinemachineImpulseDefinition.ImpulseShapes.Bump;
this._cineMachineNormalImpulseSource.GenerateImpulse(vector.normalized * scale);
}
/// <summary>
/// 持续震动
/// </summary>

View File

@@ -60,7 +60,7 @@ namespace Views
var particle = this._pool.Create ();
particle.rectTransform.anchoredPosition = localPos;
particle.Play ();
GameUpdateMgr.Instance.CreateTimer (0.5f , () => { this._pool.Destroy (particle); });
GameUpdateMgr.Instance.CreateTimer (1.5f , () => { this._pool.Destroy (particle); });
}
// [BindUIEvent(GameEventCode.OnScreenFlicker)]

View File

@@ -88,7 +88,7 @@ namespace System
return;
#endif
var shakeValue = Account.Instance.AccountSystemData.ShakeValue;
var duration = 40 * (int)vibratorScale;
var duration = 250;
int type = (int)vibratorScale;
if (VibratorImp.Instance.HasCustomVibration ())

View File

@@ -46,7 +46,7 @@ Material:
m_Ints: []
m_Floats:
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
- _blurOffset: 0.017
- _blurOffset: 0.08123708
m_Colors: []
m_BuildTextureStacks: []
--- !u!114 &268278646524644520

View File

@@ -23,18 +23,19 @@ namespace StateSystem.State
AudioManager.Instance.PlayBGM (BgmAudio.LobbyBgm);
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
var activeScene = SceneManager.GetActiveScene ();
if (activeScene.name != SceneName.MainScene.ToString ())
{
Debug.Log ("进入Home开始加载场景" + SceneName.MainScene.ToString ());
this._loader = new SceneLoader (SceneName.MainScene);
this._loader.BeginLoad (OnLoading, OnActived);
}
else
{
// var activeScene = SceneManager.GetActiveScene ();
// if (activeScene.name != SceneName.MainScene.ToString ())
// {
// Debug.Log ("进入Home开始加载场景" + SceneName.MainScene.ToString ());
// this._loader = new SceneLoader (SceneName.MainScene);
// this._loader.BeginLoad (OnLoading, OnActived);
// }
// else
// {
// OnActived ();
// }
OnActived ();
}
}
private void OnLoading (float obj)
{
@@ -57,7 +58,7 @@ namespace StateSystem.State
protected override void OnExit ()
{
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
this._loader.Kill ();
// this._loader.Kill ();
}
private void DoUpdate ()

View File

@@ -17,6 +17,7 @@ using Framework.Timer;
using Framework.UI;
using Framework.Utils;
using Framework.Utils.Extend;
using Game;
using Runtime.ADAggregator;
using StateSystem.Loader;
using TMPro;
@@ -33,6 +34,7 @@ namespace StateSystem.State
{
public class StateInit : StateMachine<GameGlobalState>
{
public static bool HasTempGame;
private SceneLoader _sceneLoader;
protected override void OnEnter (params object[] args)
{
@@ -55,10 +57,12 @@ namespace StateSystem.State
{
this._sceneLoader = new SceneLoader (SceneName.InitScene, true);
this._sceneLoader.BeginLoad (null, ManagerInit);
HasTempGame = false;
}
else
{
ManagerInit ();
HasTempGame = true;
}
}
@@ -139,7 +143,14 @@ namespace StateSystem.State
GameUpdateMgr.Instance.CreateTimer (1f , () =>
{
BeginStaticPanel.ReleasePanel ();
if (HasTempGame)
{
this.stateMachineRunner.OpenState (GameGlobalState.GameRoom);
}
else
{
this.stateMachineRunner.OpenState (GameGlobalState.GameHome);
}
});
}
}

View File

@@ -0,0 +1,80 @@
using System;
using System.Collections.Generic;
using Coffee.UIEffects;
using Framework.Timer;
using Framework.Utils.UITools;
using Game;
using Game.Component;
using Game.EventDefine;
using UnityEngine;
using UnityEngine.UI;
using IcecreamView;
using UniFramework.Event;
namespace Views
{
public class GamePanel : IcecreamView.IC_AbstractModule
{
[SerializeField] private ETCJoystick _joystick;
[SerializeField] private UIEffect _redPoint;
[SerializeField] private UIEffect _greenPoint;
[SerializeField] private UIEffect _bluePoint;
[SerializeField] private Image _slider;
[SerializeField] private TextNumber _textNumber;
public override void OnInitView ()
{
this._textNumber.TextAfterHandler = (value) => $"{value}/{MapContent.Instance.ScenePart.completeConditionNumber}";
this._joystick.onMove.AddListener (OnMovePlayer);
this._joystick.onMoveEnd.AddListener (OnEndMovePlayer);
}
private void OnEndMovePlayer ()
{
MapContent.Instance.PlayerEntity.OnMoveEnd ();
}
private void OnMovePlayer (Vector2 arg)
{
if (!MapContent.Instance.IsActiveGame)
{
return;
}
MapContent.Instance.PlayerEntity.OnMove (arg);
}
public override void OnOpenView (IC_ViewData parameters)
{
this._redPoint.effectFactor = RoomManager.Instance.PartIndex >= 1 ? 0 : 0.8f;
this._greenPoint.effectFactor = RoomManager.Instance.PartIndex >= 2 ? 0 : 0.8f;
this._bluePoint.effectFactor = RoomManager.Instance.PartIndex >= 3 ? 0 : 0.8f;
UniEvent.AddListener<GameEventDefine.OverlyCoin> (OnChangeCoin);
UniEvent.AddListener<GlobalEventDefine.RefreshView> (OnChangeCoin);
OnChangeCoin (null);
// GameUpdateMgr.Instance.AddUpdater (DoUpdate);
}
public override void OnCloseView ()
{
// GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
UniEvent.RemoveListener<GameEventDefine.OverlyCoin> ( OnChangeCoin);
UniEvent.RemoveListener<GlobalEventDefine.RefreshView> ( OnChangeCoin);
}
private void DoUpdate ()
{
this._slider.fillAmount = MapContent.Instance.ScenePart.CurProgress;
this._textNumber.Number = MapContent.Instance.ScenePart.CurrentConditionNumber;
}
private void OnChangeCoin (IEventMessage eventMessage)
{
// var message = eventMessage as GameEventDefine.OverlyCoin;
this._slider.fillAmount = MapContent.Instance.ScenePart.CurProgress;
this._textNumber.Number = MapContent.Instance.ScenePart.CurrentConditionNumber;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6ab7a718343b5ab488f7741f46cee848
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -15,8 +15,7 @@ namespace Views{
public Button _settingGame;
public Button _aboutGame;
public Button _achiveGame;
public Button _changlleGame;
public override void OnOpenView(IC_ViewData parameters)
{
@@ -33,8 +32,8 @@ namespace Views{
this._toGame.onClick.AddListener (OnClickToGame , SeAudio.Btn_Click);
this._aboutGame.onClick.AddListener(OnClickAboutGame , SeAudio.Btn_Click);
this._settingGame.onClick.AddListener(OnClickSettingGame , SeAudio.Btn_Click);
this._achiveGame.onClick.AddListener(OnClickAchiveGame , SeAudio.Btn_Click);
this._changlleGame.onClick.AddListener(OnClickChanglleGame , SeAudio.Btn_Click);
// this._achiveGame.onClick.AddListener(OnClickAchiveGame , SeAudio.Btn_Click);
// this._changlleGame.onClick.AddListener(OnClickChanglleGame , SeAudio.Btn_Click);
}
private void OnClickChanglleGame()
@@ -63,9 +62,8 @@ namespace Views{
private void OnClickToGame()
{
// UIManager.Instance.OpenTip ("测试" , null);
// return;
//todo 此处进入游戏
UIManager.Instance.OpenView (UIPanel.SuccessPanel);
return;
UIManager.Instance.OpenLoading (() =>
{
this.ViewConnector.CloseView ();

View File

@@ -0,0 +1,156 @@
using System;
using System.Collections.Generic;
using Coffee.UIEffects;
using Cysharp.Threading.Tasks;
using Framework.Timer;
using Game;
using Game.Component;
using UnityEngine;
using UnityEngine.UI;
using IcecreamView;
using MintAnimation.Core;
namespace Views{
public class SuccessPanel : IcecreamView.IC_AbstractModule
{
public UIDissolve[] TopFragments;
public UIDissolve[] LeftFragments;
public UIDissolve[] RightFragments;
public GameObject redPoint;
public GameObject greenPoint;
public GameObject bluePoint;
public GameObject lastFragment;
public ObjectShake Shake;
public override void OnOpenView(IC_ViewData parameters)
{
var index = parameters.GetValue<int> ();
this.lastFragment.SetActive (false);
this.redPoint.SetActive (false);
this.greenPoint.SetActive (false);
this.bluePoint.SetActive (false);
foreach (var topFragment in this.TopFragments)
{
topFragment.effectFactor = 1;
}
foreach (var leftFragment in this.LeftFragments)
{
leftFragment.effectFactor = 1;
}
foreach (var rightFragment in this.RightFragments)
{
rightFragment.effectFactor = 1;
}
UpdateAnim (index);
}
public override void OnCloseView()
{
}
// #if UNITY_EDITOR
// private bool tempLock;
// private async void Update ()
// {
// if (this.tempLock)
// {
// return;
// }
//
// if (Input.GetKeyDown (KeyCode.A))
// {
// this.tempLock = true;
// UpdateAnim (1);
// await UniTask.Delay (5000);
// this.tempLock = false;
// }
// if (Input.GetKeyDown (KeyCode.S))
// {
// this.tempLock = true;
// UpdateAnim (2);
// await UniTask.Delay (5000);
// this.tempLock = false;
// }
// if (Input.GetKeyDown (KeyCode.D))
// {
// this.tempLock = true;
// UpdateAnim (3);
// await UniTask.Delay (5000);
// this.tempLock = false;
// }
// }
// #endif
public async void UpdateAnim (int index)
{
lastFragment.SetActive (false);
foreach (var topFragment in this.TopFragments)
{
topFragment.effectFactor = index > 1 ? 0 : 1;
}
foreach (var leftFragment in this.LeftFragments)
{
leftFragment.effectFactor = index > 2 ? 0 : 1;
}
foreach (var rightFragment in this.RightFragments)
{
rightFragment.effectFactor = index > 3 ? 0 : 1;
}
this.redPoint.SetActive (index > 1);
this.greenPoint.SetActive (index > 2);
this.bluePoint.SetActive (index > 3);
UIDissolve[] effects = index switch
{
1 => this.TopFragments,
2 => this.LeftFragments,
3 => this.RightFragments,
_ => null
};
GameObject point = index switch
{
1 => this.redPoint,
2 => this.greenPoint,
3 => this.bluePoint,
_ => null
};
await AnimOpen (effects , point);
if (index >= 3)
{
this.lastFragment.SetActive (true);
Shake.ShakeFor (0.25f , 0.75f);
CameraImpulseUtils.Instance.UniformImpulseCamera (0.5f , 4);
GameManager.Instance.Vibrator (VibratorScale.Normal);
}
}
private async UniTask AnimOpen (UIDissolve[] effects , GameObject point)
{
var taskTracker = GameUpdateMgr.Instance.CreateTask ();
GameUpdateMgr.Instance.CreateTimer (0.75f , taskTracker.ListenerAction , progress =>
{
var f = MintEaseAction.InQuart (0 , 1 ,progress);
foreach (var uiEffect in effects)
{
uiEffect.effectFactor = 1 - f;
}
});
await taskTracker.Task;
Shake.ShakeFor (0.15f , 0.35f);
GameManager.Instance.Vibrator (VibratorScale.Small);
CameraImpulseUtils.Instance.UniformImpulseCamera (0.5f , 2);
point.SetActive (true);
point.transform.GetChild (0).gameObject.SetActive (true);
await UniTask.Delay (2000);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 67d773b2a24e975459182e789c1a4b63
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -19,6 +19,8 @@ namespace Views
public const string GameRevertPanel ="GameRevertPanel";
public const string SelectWeaponPanel ="SelectWeaponPanel";
public const string AboutPanel ="AboutPanel";
public const string GamePanel ="GamePanel";
public const string SuccessPanel ="SuccessPanel";
//Code end
}
}

View File

@@ -64,7 +64,7 @@ namespace XFFSM
#region
protected void Update()
public void DoUpdate()
{
if (!Initialized)
return;
@@ -78,25 +78,25 @@ namespace XFFSM
}
}
protected void LateUpdate()
{
if (!Initialized)
return;
foreach (var item in Instances)
{
item.LateUpdate();
}
}
protected void FixedUpdate()
{
if (!Initialized)
return;
foreach (var item in Instances)
{
item.FixedUpdate();
}
}
// protected void LateUpdate()
// {
// if (!Initialized)
// return;
// foreach (var item in Instances)
// {
// item.LateUpdate();
// }
// }
//
// protected void FixedUpdate()
// {
// if (!Initialized)
// return;
// foreach (var item in Instances)
// {
// item.FixedUpdate();
// }
// }
private void OnDestroy()

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