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updat core
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@@ -26,10 +26,7 @@ namespace Game.Component
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public void OnMove (Vector2 vector)
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{
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if (!MapContent.Instance.IsActiveGame)
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{
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return;
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}
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var t = this.transform;
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// 获取前方方向的世界坐标
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@@ -15,8 +15,11 @@ namespace Game.Component
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[LabelText ("当前完成数:")] private int _currentConditionNumber = 0;
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public int CurrentConditionNumber => this._currentConditionNumber;
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private List<EnemyEntity> _enemyEntities;
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public float CurProgress => this._currentConditionNumber * 1f / completeConditionNumber;
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public bool IsComplete => _currentConditionNumber >= completeConditionNumber;
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