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updat core
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@@ -15,8 +15,11 @@ namespace Game.Component
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[LabelText ("当前完成数:")] private int _currentConditionNumber = 0;
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public int CurrentConditionNumber => this._currentConditionNumber;
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private List<EnemyEntity> _enemyEntities;
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public float CurProgress => this._currentConditionNumber * 1f / completeConditionNumber;
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public bool IsComplete => _currentConditionNumber >= completeConditionNumber;
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