updat core

This commit is contained in:
2024-10-21 22:29:53 +08:00
parent 6c950bb377
commit fbbd08e0a5
40 changed files with 6519 additions and 5112 deletions

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atime5: 0 atime5: 0
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1 m_ColorSpace: 0
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 4 m_NumAlphaKeys: 5
minGradient: minGradient:
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m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
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subMeshCount: 0 subMeshCount: 0

View File

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m_Name: m_Name:
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m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
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m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
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m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
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- component: {fileID: 4572784031764809277}
m_Layer: 6 m_Layer: 6
m_Name: SettingPanel m_Name: SettingPanel
m_TagString: Untagged m_TagString: Untagged
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hasFocusView: 1 hasFocusView: 1
isOpen: 0 isOpen: 0
isOnce: 0 isOnce: 0
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MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
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Volume: 1 Volume: 1
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1187325720058826494}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8f3bea63d1b448c4bbbacbb7b3eec2dd, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
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m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 41, y: 63} m_SizeDelta: {x: 53, y: 54}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer: CanvasRenderer:
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m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
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m_PreserveAspect: 0 m_PreserveAspect: 0
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@@ -836,14 +852,14 @@ MonoBehaviour:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 0.06666667}
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m_colorMode: 3 m_colorMode: 3
m_fontColorGradient: m_fontColorGradient:
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m_fontSizeMin: 18 m_fontSizeMin: 18
m_fontSizeMax: 72 m_fontSizeMax: 72
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@@ -1359,7 +1375,7 @@ MonoBehaviour:
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@@ -1485,14 +1501,14 @@ MonoBehaviour:
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m_colorMode: 3 m_colorMode: 3
m_fontColorGradient: m_fontColorGradient:
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m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
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@@ -4211,7 +4152,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
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@@ -4245,14 +4186,14 @@ MonoBehaviour:
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m_isRightToLeft: 0 m_isRightToLeft: 0
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m_colorMode: 3 m_colorMode: 3
m_fontColorGradient: m_fontColorGradient:
@@ -4345,8 +4286,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
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CanvasRenderer: CanvasRenderer:
@@ -4376,7 +4317,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
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m_Calls: [] m_Calls: []
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View File

@@ -26,10 +26,7 @@ namespace Game.Component
public void OnMove (Vector2 vector) public void OnMove (Vector2 vector)
{ {
if (!MapContent.Instance.IsActiveGame)
{
return;
}
var t = this.transform; var t = this.transform;
// 获取前方方向的世界坐标 // 获取前方方向的世界坐标

View File

@@ -15,8 +15,11 @@ namespace Game.Component
[LabelText ("当前完成数:")] private int _currentConditionNumber = 0; [LabelText ("当前完成数:")] private int _currentConditionNumber = 0;
public int CurrentConditionNumber => this._currentConditionNumber;
private List<EnemyEntity> _enemyEntities; private List<EnemyEntity> _enemyEntities;
public float CurProgress => this._currentConditionNumber * 1f / completeConditionNumber;
public bool IsComplete => _currentConditionNumber >= completeConditionNumber; public bool IsComplete => _currentConditionNumber >= completeConditionNumber;

View File

@@ -15,9 +15,11 @@ namespace Game.FsmNode
{ {
CameraManager.Instance.SetCloseUpTarget (MapContent.Instance.PlayerEntity.transform , 2f); CameraManager.Instance.SetCloseUpTarget (MapContent.Instance.PlayerEntity.transform , 2f);
CameraImpulseUtils.Instance.ExplosionImpulseCamera (1 , 0.5f , 0.5f , 0.5f); CameraImpulseUtils.Instance.ExplosionImpulseCamera (1 , 0.5f , 0.5f , 0.5f);
CameraEffectUtils.Instance.SetAberration (1 , 0.5f); CameraEffectUtils.Instance.SetAberration (1f , 0.5f);
CameraEffectUtils.Instance.SetGameCamBlur (0.35f , 0.5f , null);
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Fail); AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Fail);
await UniTask.Delay (2000); await UniTask.Delay (2000);
this.stateMachineRunner.OpenState (GameState.StartGame); this.stateMachineRunner.OpenState (GameState.StartGame);
} }

View File

@@ -22,6 +22,9 @@ namespace Game.FsmNode
public static string GroupName = typeof(GameFight).FullName; public static string GroupName = typeof(GameFight).FullName;
protected override async void OnEnter (params object[] args) protected override async void OnEnter (params object[] args)
{ {
UIManager.Instance.OpenView (UIPanel.GamePanel);
CameraEffectUtils.Instance.SetAberration (0f , 0.5f);
CameraEffectUtils.Instance.SetGameCamBlur (0f , 0.5f , null);
MapContent.Instance.IsActiveGame = true; MapContent.Instance.IsActiveGame = true;
// MapContent.Instance.Pathfinder. // MapContent.Instance.Pathfinder.
AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm); AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
@@ -30,6 +33,7 @@ namespace Game.FsmNode
protected override void OnExit () protected override void OnExit ()
{ {
UIManager.Instance.CloseView (UIPanel.GamePanel);
MapContent.Instance.IsActiveGame = false; MapContent.Instance.IsActiveGame = false;
// MapContent.Instance.Pathfinder.PausePathfinding (); // MapContent.Instance.Pathfinder.PausePathfinding ();
} }

View File

@@ -60,7 +60,7 @@ namespace Views
var particle = this._pool.Create (); var particle = this._pool.Create ();
particle.rectTransform.anchoredPosition = localPos; particle.rectTransform.anchoredPosition = localPos;
particle.Play (); particle.Play ();
GameUpdateMgr.Instance.CreateTimer (0.5f , () => { this._pool.Destroy (particle); }); GameUpdateMgr.Instance.CreateTimer (1.5f , () => { this._pool.Destroy (particle); });
} }
// [BindUIEvent(GameEventCode.OnScreenFlicker)] // [BindUIEvent(GameEventCode.OnScreenFlicker)]

View File

@@ -46,7 +46,7 @@ Material:
m_Ints: [] m_Ints: []
m_Floats: m_Floats:
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003 - Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
- _blurOffset: 0.017 - _blurOffset: 1
m_Colors: [] m_Colors: []
m_BuildTextureStacks: [] m_BuildTextureStacks: []
--- !u!114 &268278646524644520 --- !u!114 &268278646524644520

View File

@@ -23,18 +23,19 @@ namespace StateSystem.State
AudioManager.Instance.PlayBGM (BgmAudio.LobbyBgm); AudioManager.Instance.PlayBGM (BgmAudio.LobbyBgm);
GameUpdateMgr.Instance.AddUpdater (DoUpdate); GameUpdateMgr.Instance.AddUpdater (DoUpdate);
var activeScene = SceneManager.GetActiveScene (); // var activeScene = SceneManager.GetActiveScene ();
if (activeScene.name != SceneName.MainScene.ToString ()) // if (activeScene.name != SceneName.MainScene.ToString ())
{ // {
Debug.Log ("进入Home开始加载场景" + SceneName.MainScene.ToString ()); // Debug.Log ("进入Home开始加载场景" + SceneName.MainScene.ToString ());
this._loader = new SceneLoader (SceneName.MainScene); // this._loader = new SceneLoader (SceneName.MainScene);
this._loader.BeginLoad (OnLoading, OnActived); // this._loader.BeginLoad (OnLoading, OnActived);
} // }
else // else
{ // {
// OnActived ();
// }
OnActived (); OnActived ();
} }
}
private void OnLoading (float obj) private void OnLoading (float obj)
{ {
@@ -57,7 +58,7 @@ namespace StateSystem.State
protected override void OnExit () protected override void OnExit ()
{ {
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate); GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
this._loader.Kill (); // this._loader.Kill ();
} }
private void DoUpdate () private void DoUpdate ()

View File

@@ -17,6 +17,7 @@ using Framework.Timer;
using Framework.UI; using Framework.UI;
using Framework.Utils; using Framework.Utils;
using Framework.Utils.Extend; using Framework.Utils.Extend;
using Game;
using Runtime.ADAggregator; using Runtime.ADAggregator;
using StateSystem.Loader; using StateSystem.Loader;
using TMPro; using TMPro;
@@ -33,6 +34,7 @@ namespace StateSystem.State
{ {
public class StateInit : StateMachine<GameGlobalState> public class StateInit : StateMachine<GameGlobalState>
{ {
public static bool HasTempGame;
private SceneLoader _sceneLoader; private SceneLoader _sceneLoader;
protected override void OnEnter (params object[] args) protected override void OnEnter (params object[] args)
{ {
@@ -55,10 +57,12 @@ namespace StateSystem.State
{ {
this._sceneLoader = new SceneLoader (SceneName.InitScene, true); this._sceneLoader = new SceneLoader (SceneName.InitScene, true);
this._sceneLoader.BeginLoad (null, ManagerInit); this._sceneLoader.BeginLoad (null, ManagerInit);
HasTempGame = false;
} }
else else
{ {
ManagerInit (); ManagerInit ();
HasTempGame = true;
} }
} }
@@ -139,7 +143,14 @@ namespace StateSystem.State
GameUpdateMgr.Instance.CreateTimer (1f , () => GameUpdateMgr.Instance.CreateTimer (1f , () =>
{ {
BeginStaticPanel.ReleasePanel (); BeginStaticPanel.ReleasePanel ();
if (HasTempGame)
{
this.stateMachineRunner.OpenState (GameGlobalState.GameRoom); this.stateMachineRunner.OpenState (GameGlobalState.GameRoom);
}
else
{
this.stateMachineRunner.OpenState (GameGlobalState.GameHome);
}
}); });
} }
} }

View File

@@ -0,0 +1,80 @@
using System;
using System.Collections.Generic;
using Coffee.UIEffects;
using Framework.Timer;
using Framework.Utils.UITools;
using Game;
using Game.Component;
using Game.EventDefine;
using UnityEngine;
using UnityEngine.UI;
using IcecreamView;
using UniFramework.Event;
namespace Views
{
public class GamePanel : IcecreamView.IC_AbstractModule
{
[SerializeField] private ETCJoystick _joystick;
[SerializeField] private UIEffect _redPoint;
[SerializeField] private UIEffect _greenPoint;
[SerializeField] private UIEffect _bluePoint;
[SerializeField] private Image _slider;
[SerializeField] private TextNumber _textNumber;
public override void OnInitView ()
{
this._textNumber.TextAfterHandler = (value) => $"{value}/{MapContent.Instance.ScenePart.completeConditionNumber}";
this._joystick.onMove.AddListener (OnMovePlayer);
this._joystick.onMoveEnd.AddListener (OnEndMovePlayer);
}
private void OnEndMovePlayer ()
{
MapContent.Instance.PlayerEntity.OnMoveEnd ();
}
private void OnMovePlayer (Vector2 arg)
{
if (!MapContent.Instance.IsActiveGame)
{
return;
}
MapContent.Instance.PlayerEntity.OnMove (arg);
}
public override void OnOpenView (IC_ViewData parameters)
{
this._redPoint.effectFactor = RoomManager.Instance.PartIndex >= 1 ? 0 : 0.8f;
this._greenPoint.effectFactor = RoomManager.Instance.PartIndex >= 2 ? 0 : 0.8f;
this._bluePoint.effectFactor = RoomManager.Instance.PartIndex >= 3 ? 0 : 0.8f;
UniEvent.AddListener<GameEventDefine.OverlyCoin> (OnChangeCoin);
UniEvent.AddListener<GlobalEventDefine.RefreshView> (OnChangeCoin);
OnChangeCoin (null);
// GameUpdateMgr.Instance.AddUpdater (DoUpdate);
}
public override void OnCloseView ()
{
// GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
UniEvent.RemoveListener<GameEventDefine.OverlyCoin> ( OnChangeCoin);
UniEvent.RemoveListener<GlobalEventDefine.RefreshView> ( OnChangeCoin);
}
private void DoUpdate ()
{
this._slider.fillAmount = MapContent.Instance.ScenePart.CurProgress;
this._textNumber.Number = MapContent.Instance.ScenePart.CurrentConditionNumber;
}
private void OnChangeCoin (IEventMessage eventMessage)
{
// var message = eventMessage as GameEventDefine.OverlyCoin;
this._slider.fillAmount = MapContent.Instance.ScenePart.CurProgress;
this._textNumber.Number = MapContent.Instance.ScenePart.CurrentConditionNumber;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6ab7a718343b5ab488f7741f46cee848
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -15,8 +15,7 @@ namespace Views{
public Button _settingGame; public Button _settingGame;
public Button _aboutGame; public Button _aboutGame;
public Button _achiveGame;
public Button _changlleGame;
public override void OnOpenView(IC_ViewData parameters) public override void OnOpenView(IC_ViewData parameters)
{ {
@@ -33,8 +32,8 @@ namespace Views{
this._toGame.onClick.AddListener (OnClickToGame , SeAudio.Btn_Click); this._toGame.onClick.AddListener (OnClickToGame , SeAudio.Btn_Click);
this._aboutGame.onClick.AddListener(OnClickAboutGame , SeAudio.Btn_Click); this._aboutGame.onClick.AddListener(OnClickAboutGame , SeAudio.Btn_Click);
this._settingGame.onClick.AddListener(OnClickSettingGame , SeAudio.Btn_Click); this._settingGame.onClick.AddListener(OnClickSettingGame , SeAudio.Btn_Click);
this._achiveGame.onClick.AddListener(OnClickAchiveGame , SeAudio.Btn_Click); // this._achiveGame.onClick.AddListener(OnClickAchiveGame , SeAudio.Btn_Click);
this._changlleGame.onClick.AddListener(OnClickChanglleGame , SeAudio.Btn_Click); // this._changlleGame.onClick.AddListener(OnClickChanglleGame , SeAudio.Btn_Click);
} }
private void OnClickChanglleGame() private void OnClickChanglleGame()

View File

@@ -19,6 +19,7 @@ namespace Views
public const string GameRevertPanel ="GameRevertPanel"; public const string GameRevertPanel ="GameRevertPanel";
public const string SelectWeaponPanel ="SelectWeaponPanel"; public const string SelectWeaponPanel ="SelectWeaponPanel";
public const string AboutPanel ="AboutPanel"; public const string AboutPanel ="AboutPanel";
public const string GamePanel ="GamePanel";
//Code end //Code end
} }
} }

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