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m_fontColorGradient:
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m_fontColorGradient:
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &5426150635981297046
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PixelsPerUnitMultiplier: 1
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2418282911041612797
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CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6871341909006930363}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 29cee612f315e554e9d10a458c163271, type: 3}
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@@ -4194,7 +4135,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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--- !u!224 &2999446564204596933
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -4211,7 +4152,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -243, y: -25}
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m_AnchoredPosition: {x: -243, y: -8}
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m_SizeDelta: {x: 141, y: 50}
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m_SizeDelta: {x: 141, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1115714705868408100
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--- !u!222 &1115714705868408100
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m_text: "\u6E38\u620F\u97F3\u6548"
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m_text: "\u6E38\u620F\u97F3\u6548"
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m_fontSharedMaterials: []
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m_fontMaterial: {fileID: 0}
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m_fontMaterials: []
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m_fontMaterials: []
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m_fontColor32:
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m_fontColor32:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4280887593
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rgba: 4294967295
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m_fontColor: {r: 0.16037738, g: 0.16037738, b: 0.16037738, a: 1}
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m_fontColor: {r: 1, g: 1, b: 1, a: 1}
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m_enableVertexGradient: 0
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m_enableVertexGradient: 0
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m_colorMode: 3
|
m_colorMode: 3
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m_fontColorGradient:
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m_fontColorGradient:
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@@ -4345,8 +4286,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -271, y: 13.926}
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m_AnchoredPosition: {x: -270, y: 1.7324}
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m_SizeDelta: {x: 59, y: 56}
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m_SizeDelta: {x: 71.9676, y: 97.5714}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5766335935244068143
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--- !u!222 &5766335935244068143
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CanvasRenderer:
|
CanvasRenderer:
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@@ -4376,7 +4317,7 @@ MonoBehaviour:
|
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m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
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m_PersistentCalls:
|
m_PersistentCalls:
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m_Calls: []
|
m_Calls: []
|
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m_Sprite: {fileID: 21300000, guid: 803ab2a63b0c2c64b8de8720962382dc, type: 3}
|
m_Sprite: {fileID: 21300000, guid: 92e48c1e7269bcc41b4376662aca0da5, type: 3}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
|
m_FillCenter: 1
|
||||||
|
|||||||
@@ -26,10 +26,7 @@ namespace Game.Component
|
|||||||
|
|
||||||
public void OnMove (Vector2 vector)
|
public void OnMove (Vector2 vector)
|
||||||
{
|
{
|
||||||
if (!MapContent.Instance.IsActiveGame)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var t = this.transform;
|
var t = this.transform;
|
||||||
// 获取前方方向的世界坐标
|
// 获取前方方向的世界坐标
|
||||||
|
|||||||
@@ -15,8 +15,11 @@ namespace Game.Component
|
|||||||
|
|
||||||
[LabelText ("当前完成数:")] private int _currentConditionNumber = 0;
|
[LabelText ("当前完成数:")] private int _currentConditionNumber = 0;
|
||||||
|
|
||||||
|
public int CurrentConditionNumber => this._currentConditionNumber;
|
||||||
|
|
||||||
private List<EnemyEntity> _enemyEntities;
|
private List<EnemyEntity> _enemyEntities;
|
||||||
|
|
||||||
|
public float CurProgress => this._currentConditionNumber * 1f / completeConditionNumber;
|
||||||
|
|
||||||
public bool IsComplete => _currentConditionNumber >= completeConditionNumber;
|
public bool IsComplete => _currentConditionNumber >= completeConditionNumber;
|
||||||
|
|
||||||
|
|||||||
@@ -15,9 +15,11 @@ namespace Game.FsmNode
|
|||||||
{
|
{
|
||||||
CameraManager.Instance.SetCloseUpTarget (MapContent.Instance.PlayerEntity.transform , 2f);
|
CameraManager.Instance.SetCloseUpTarget (MapContent.Instance.PlayerEntity.transform , 2f);
|
||||||
CameraImpulseUtils.Instance.ExplosionImpulseCamera (1 , 0.5f , 0.5f , 0.5f);
|
CameraImpulseUtils.Instance.ExplosionImpulseCamera (1 , 0.5f , 0.5f , 0.5f);
|
||||||
CameraEffectUtils.Instance.SetAberration (1 , 0.5f);
|
CameraEffectUtils.Instance.SetAberration (1f , 0.5f);
|
||||||
|
CameraEffectUtils.Instance.SetGameCamBlur (0.35f , 0.5f , null);
|
||||||
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Fail);
|
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Fail);
|
||||||
await UniTask.Delay (2000);
|
await UniTask.Delay (2000);
|
||||||
|
|
||||||
this.stateMachineRunner.OpenState (GameState.StartGame);
|
this.stateMachineRunner.OpenState (GameState.StartGame);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -22,6 +22,9 @@ namespace Game.FsmNode
|
|||||||
public static string GroupName = typeof(GameFight).FullName;
|
public static string GroupName = typeof(GameFight).FullName;
|
||||||
protected override async void OnEnter (params object[] args)
|
protected override async void OnEnter (params object[] args)
|
||||||
{
|
{
|
||||||
|
UIManager.Instance.OpenView (UIPanel.GamePanel);
|
||||||
|
CameraEffectUtils.Instance.SetAberration (0f , 0.5f);
|
||||||
|
CameraEffectUtils.Instance.SetGameCamBlur (0f , 0.5f , null);
|
||||||
MapContent.Instance.IsActiveGame = true;
|
MapContent.Instance.IsActiveGame = true;
|
||||||
// MapContent.Instance.Pathfinder.
|
// MapContent.Instance.Pathfinder.
|
||||||
AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
|
AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
|
||||||
@@ -30,6 +33,7 @@ namespace Game.FsmNode
|
|||||||
|
|
||||||
protected override void OnExit ()
|
protected override void OnExit ()
|
||||||
{
|
{
|
||||||
|
UIManager.Instance.CloseView (UIPanel.GamePanel);
|
||||||
MapContent.Instance.IsActiveGame = false;
|
MapContent.Instance.IsActiveGame = false;
|
||||||
// MapContent.Instance.Pathfinder.PausePathfinding ();
|
// MapContent.Instance.Pathfinder.PausePathfinding ();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ namespace Views
|
|||||||
var particle = this._pool.Create ();
|
var particle = this._pool.Create ();
|
||||||
particle.rectTransform.anchoredPosition = localPos;
|
particle.rectTransform.anchoredPosition = localPos;
|
||||||
particle.Play ();
|
particle.Play ();
|
||||||
GameUpdateMgr.Instance.CreateTimer (0.5f , () => { this._pool.Destroy (particle); });
|
GameUpdateMgr.Instance.CreateTimer (1.5f , () => { this._pool.Destroy (particle); });
|
||||||
}
|
}
|
||||||
|
|
||||||
// [BindUIEvent(GameEventCode.OnScreenFlicker)]
|
// [BindUIEvent(GameEventCode.OnScreenFlicker)]
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ Material:
|
|||||||
m_Ints: []
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
|
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
|
||||||
- _blurOffset: 0.017
|
- _blurOffset: 1
|
||||||
m_Colors: []
|
m_Colors: []
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
--- !u!114 &268278646524644520
|
--- !u!114 &268278646524644520
|
||||||
|
|||||||
@@ -23,18 +23,19 @@ namespace StateSystem.State
|
|||||||
|
|
||||||
AudioManager.Instance.PlayBGM (BgmAudio.LobbyBgm);
|
AudioManager.Instance.PlayBGM (BgmAudio.LobbyBgm);
|
||||||
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
|
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
|
||||||
var activeScene = SceneManager.GetActiveScene ();
|
// var activeScene = SceneManager.GetActiveScene ();
|
||||||
if (activeScene.name != SceneName.MainScene.ToString ())
|
// if (activeScene.name != SceneName.MainScene.ToString ())
|
||||||
{
|
// {
|
||||||
Debug.Log ("进入Home,开始加载场景:" + SceneName.MainScene.ToString ());
|
// Debug.Log ("进入Home,开始加载场景:" + SceneName.MainScene.ToString ());
|
||||||
this._loader = new SceneLoader (SceneName.MainScene);
|
// this._loader = new SceneLoader (SceneName.MainScene);
|
||||||
this._loader.BeginLoad (OnLoading, OnActived);
|
// this._loader.BeginLoad (OnLoading, OnActived);
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
|
// OnActived ();
|
||||||
|
// }
|
||||||
OnActived ();
|
OnActived ();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private void OnLoading (float obj)
|
private void OnLoading (float obj)
|
||||||
{
|
{
|
||||||
@@ -57,7 +58,7 @@ namespace StateSystem.State
|
|||||||
protected override void OnExit ()
|
protected override void OnExit ()
|
||||||
{
|
{
|
||||||
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
|
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
|
||||||
this._loader.Kill ();
|
// this._loader.Kill ();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DoUpdate ()
|
private void DoUpdate ()
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ using Framework.Timer;
|
|||||||
using Framework.UI;
|
using Framework.UI;
|
||||||
using Framework.Utils;
|
using Framework.Utils;
|
||||||
using Framework.Utils.Extend;
|
using Framework.Utils.Extend;
|
||||||
|
using Game;
|
||||||
using Runtime.ADAggregator;
|
using Runtime.ADAggregator;
|
||||||
using StateSystem.Loader;
|
using StateSystem.Loader;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
@@ -33,6 +34,7 @@ namespace StateSystem.State
|
|||||||
{
|
{
|
||||||
public class StateInit : StateMachine<GameGlobalState>
|
public class StateInit : StateMachine<GameGlobalState>
|
||||||
{
|
{
|
||||||
|
public static bool HasTempGame;
|
||||||
private SceneLoader _sceneLoader;
|
private SceneLoader _sceneLoader;
|
||||||
protected override void OnEnter (params object[] args)
|
protected override void OnEnter (params object[] args)
|
||||||
{
|
{
|
||||||
@@ -55,10 +57,12 @@ namespace StateSystem.State
|
|||||||
{
|
{
|
||||||
this._sceneLoader = new SceneLoader (SceneName.InitScene, true);
|
this._sceneLoader = new SceneLoader (SceneName.InitScene, true);
|
||||||
this._sceneLoader.BeginLoad (null, ManagerInit);
|
this._sceneLoader.BeginLoad (null, ManagerInit);
|
||||||
|
HasTempGame = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ManagerInit ();
|
ManagerInit ();
|
||||||
|
HasTempGame = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -139,7 +143,14 @@ namespace StateSystem.State
|
|||||||
GameUpdateMgr.Instance.CreateTimer (1f , () =>
|
GameUpdateMgr.Instance.CreateTimer (1f , () =>
|
||||||
{
|
{
|
||||||
BeginStaticPanel.ReleasePanel ();
|
BeginStaticPanel.ReleasePanel ();
|
||||||
|
if (HasTempGame)
|
||||||
|
{
|
||||||
this.stateMachineRunner.OpenState (GameGlobalState.GameRoom);
|
this.stateMachineRunner.OpenState (GameGlobalState.GameRoom);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.stateMachineRunner.OpenState (GameGlobalState.GameHome);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
80
Assets/Scripts/Views/GamePanel.cs
Normal file
@@ -0,0 +1,80 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Coffee.UIEffects;
|
||||||
|
using Framework.Timer;
|
||||||
|
using Framework.Utils.UITools;
|
||||||
|
using Game;
|
||||||
|
using Game.Component;
|
||||||
|
using Game.EventDefine;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using IcecreamView;
|
||||||
|
using UniFramework.Event;
|
||||||
|
|
||||||
|
namespace Views
|
||||||
|
{
|
||||||
|
public class GamePanel : IcecreamView.IC_AbstractModule
|
||||||
|
{
|
||||||
|
[SerializeField] private ETCJoystick _joystick;
|
||||||
|
[SerializeField] private UIEffect _redPoint;
|
||||||
|
[SerializeField] private UIEffect _greenPoint;
|
||||||
|
[SerializeField] private UIEffect _bluePoint;
|
||||||
|
[SerializeField] private Image _slider;
|
||||||
|
[SerializeField] private TextNumber _textNumber;
|
||||||
|
|
||||||
|
public override void OnInitView ()
|
||||||
|
{
|
||||||
|
this._textNumber.TextAfterHandler = (value) => $"{value}/{MapContent.Instance.ScenePart.completeConditionNumber}";
|
||||||
|
this._joystick.onMove.AddListener (OnMovePlayer);
|
||||||
|
this._joystick.onMoveEnd.AddListener (OnEndMovePlayer);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEndMovePlayer ()
|
||||||
|
{
|
||||||
|
MapContent.Instance.PlayerEntity.OnMoveEnd ();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMovePlayer (Vector2 arg)
|
||||||
|
{
|
||||||
|
if (!MapContent.Instance.IsActiveGame)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MapContent.Instance.PlayerEntity.OnMove (arg);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override void OnOpenView (IC_ViewData parameters)
|
||||||
|
{
|
||||||
|
this._redPoint.effectFactor = RoomManager.Instance.PartIndex >= 1 ? 0 : 0.8f;
|
||||||
|
this._greenPoint.effectFactor = RoomManager.Instance.PartIndex >= 2 ? 0 : 0.8f;
|
||||||
|
this._bluePoint.effectFactor = RoomManager.Instance.PartIndex >= 3 ? 0 : 0.8f;
|
||||||
|
UniEvent.AddListener<GameEventDefine.OverlyCoin> (OnChangeCoin);
|
||||||
|
UniEvent.AddListener<GlobalEventDefine.RefreshView> (OnChangeCoin);
|
||||||
|
OnChangeCoin (null);
|
||||||
|
// GameUpdateMgr.Instance.AddUpdater (DoUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnCloseView ()
|
||||||
|
{
|
||||||
|
// GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
|
||||||
|
UniEvent.RemoveListener<GameEventDefine.OverlyCoin> ( OnChangeCoin);
|
||||||
|
UniEvent.RemoveListener<GlobalEventDefine.RefreshView> ( OnChangeCoin);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DoUpdate ()
|
||||||
|
{
|
||||||
|
this._slider.fillAmount = MapContent.Instance.ScenePart.CurProgress;
|
||||||
|
this._textNumber.Number = MapContent.Instance.ScenePart.CurrentConditionNumber;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnChangeCoin (IEventMessage eventMessage)
|
||||||
|
{
|
||||||
|
// var message = eventMessage as GameEventDefine.OverlyCoin;
|
||||||
|
this._slider.fillAmount = MapContent.Instance.ScenePart.CurProgress;
|
||||||
|
this._textNumber.Number = MapContent.Instance.ScenePart.CurrentConditionNumber;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Views/GamePanel.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6ab7a718343b5ab488f7741f46cee848
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -15,8 +15,7 @@ namespace Views{
|
|||||||
public Button _settingGame;
|
public Button _settingGame;
|
||||||
public Button _aboutGame;
|
public Button _aboutGame;
|
||||||
|
|
||||||
public Button _achiveGame;
|
|
||||||
public Button _changlleGame;
|
|
||||||
|
|
||||||
public override void OnOpenView(IC_ViewData parameters)
|
public override void OnOpenView(IC_ViewData parameters)
|
||||||
{
|
{
|
||||||
@@ -33,8 +32,8 @@ namespace Views{
|
|||||||
this._toGame.onClick.AddListener (OnClickToGame , SeAudio.Btn_Click);
|
this._toGame.onClick.AddListener (OnClickToGame , SeAudio.Btn_Click);
|
||||||
this._aboutGame.onClick.AddListener(OnClickAboutGame , SeAudio.Btn_Click);
|
this._aboutGame.onClick.AddListener(OnClickAboutGame , SeAudio.Btn_Click);
|
||||||
this._settingGame.onClick.AddListener(OnClickSettingGame , SeAudio.Btn_Click);
|
this._settingGame.onClick.AddListener(OnClickSettingGame , SeAudio.Btn_Click);
|
||||||
this._achiveGame.onClick.AddListener(OnClickAchiveGame , SeAudio.Btn_Click);
|
// this._achiveGame.onClick.AddListener(OnClickAchiveGame , SeAudio.Btn_Click);
|
||||||
this._changlleGame.onClick.AddListener(OnClickChanglleGame , SeAudio.Btn_Click);
|
// this._changlleGame.onClick.AddListener(OnClickChanglleGame , SeAudio.Btn_Click);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClickChanglleGame()
|
private void OnClickChanglleGame()
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ namespace Views
|
|||||||
public const string GameRevertPanel ="GameRevertPanel";
|
public const string GameRevertPanel ="GameRevertPanel";
|
||||||
public const string SelectWeaponPanel ="SelectWeaponPanel";
|
public const string SelectWeaponPanel ="SelectWeaponPanel";
|
||||||
public const string AboutPanel ="AboutPanel";
|
public const string AboutPanel ="AboutPanel";
|
||||||
|
public const string GamePanel ="GamePanel";
|
||||||
//Code end
|
//Code end
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |
BIN
美术文件/场景/后景/img_h_shi1.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
美术文件/场景/后景/img_h_shi2.png
Normal file
|
After Width: | Height: | Size: 69 KiB |
BIN
美术文件/场景/后景/img_h_shi3.png
Normal file
|
After Width: | Height: | Size: 28 KiB |
BIN
美术文件/场景/后景/img_h_shi4.png
Normal file
|
After Width: | Height: | Size: 49 KiB |
BIN
美术文件/场景/后景/img_h_shi5.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
美术文件/场景/后景/img_h_shi6.png
Normal file
|
After Width: | Height: | Size: 7.1 KiB |
BIN
美术文件/场景/后景/img_h_shi7.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
美术文件/场景/后景/img_h_shi8.png
Normal file
|
After Width: | Height: | Size: 7.4 KiB |
BIN
美术文件/场景/后景/摆放参考1.jpg
Normal file
|
After Width: | Height: | Size: 111 KiB |
|
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 8.6 KiB |