using UnityEngine;
public class EventCode
{
///
/// 切换下一个游戏摄像头
///
public const int GAME_CAMERA_NEXT = 0;
///
/// 摄像头抖动
/// inTime : 淡入时长 f
/// time :持续时长 f
/// outTime : 淡出时长 f
/// shake :震动强度 【0 - 1】 f
///
public const int GAME_CAMERA_SHAKE = 1;
///
/// 激活指定相机
/// index : 相机index
///
public const int GAME_CAMERA_CHANEG = 2;
}