using UnityEngine; public class EventCode { /// /// 切换下一个游戏摄像头 /// public const int GAME_CAMERA_NEXT = 0; /// /// 摄像头抖动 /// inTime : 淡入时长 f /// time :持续时长 f /// outTime : 淡出时长 f /// shake :震动强度 【0 - 1】 f /// public const int GAME_CAMERA_SHAKE = 1; /// /// 激活指定相机 /// index : 相机index /// public const int GAME_CAMERA_CHANEG = 2; }