using System; using UnityEngine; namespace Game.Component { public class MapContent : MonoBehaviour { public PlayerEntity PlayerEntity; //玩家位置 public Vector2 PlayerPosition { private set; get; } //全局特殊单例 public static MapContent Instance; private void Awake () { //全局特殊单例 Instance = this; } private void Update () { this.PlayerPosition = PlayerEntity.transform.position; } } }