using System.Collections; using System.Collections.Generic; using UnityEngine; public enum SeAudio { None = 0, Btn_Click , Btn_Click2 , Btn_Eat , Btn_Back , Btn_Close , Btn_Confirm , Btn_Warning , Complete , Complete2 , CompleteTip , CompletePrefect , Gaming_Combo1 , Gaming_Combo2 , Gaming_Combo3 , Gaming_Combo4 , Gaming_Combo5 , Gaming_GetCoin , Gaming_GetLove , Loading_Whoosh01 , Loading_Whoosh02 , OverGame_History , OverGame_Prefect , PanelPop_Pop01 , PanelPop_Pop02 , PanelPop_Pop03 , Feed_Shake , Feed_DoorOpen , OverGame_Success, Btn_Click3, Evolve, PropTip, Raffle_SR, Raffle_SSR, OverGame_Fail, AD_Complete, Fight_Attack, Fight_EchoTrigger1, Fight_EchoTrigger2, Fight_BossEchoTrigger, Fight_CardDiscard, Fight_RealCard, }