using System.Collections.Generic; using System.StateSystem; using Framework.UI; using UnityEngine; using UnityEngine.UI; using IcecreamView; using StateSystem; namespace Views{ public class InitTipPanel : IcecreamView.IC_AbstractModule { [SerializeField] private Button _button; public override void OnOpenView(IC_ViewData parameters) { this._button.onClick.AddListener (() => { UIManager.Instance.OpenLoading (() => { this.ViewConnector.CloseView (); GameStateManager.Instance.OpenState (GameGlobalState.GameHome); }); }); } public override void OnCloseView() { } } }