using Sirenix.OdinInspector; using UnityEngine; namespace Game.Component { public class ScenePart : MonoBehaviour { public TextAsset mapCacheData; public PolygonCollider2D cameraCollider; public Transform createPos; public int completeConditionNumber = 10; public float playerBaseSpeed = 4f; [LabelText ("当前完成数:")] private int _currentConditionNumber = 0; public bool IsComplete => _currentConditionNumber >= completeConditionNumber; public bool AddConditionNumber (int number = 1) { this._currentConditionNumber += number; return _currentConditionNumber >= completeConditionNumber; } } }