namespace Game.Component.EnemyFSM_AI { public class Runaway : EnemyFSMState { public override void OnEnter () { this.Entity.AnimState.SetState (EnemyAnimStateType.Idle); this.Entity.EndAttack (); //角色进入idea状态时 重置状态 this.SetAiTarget (this.Entity.CreatePos); } public override void OnUpdate () { } } }