using System; using System.Collections.Generic; using Framework.Asset; using Framework.Utils.SingletonTemplate; using Game.Data.BaseData; using UnityEngine; namespace Game.Manager { public class SpriteLoaderMgr : MgrBase { private const string WeaponSpritePath = "AutoSource/WeaponSprite/"; private const string BossSpritePath = "AutoSource/BossSprite/"; protected override void OnCreateMge () { } private Dictionary _weaponSpriteDic = new Dictionary (); private Dictionary _weaponEffectSpriteDic = new Dictionary (); private Dictionary _bossSpriteDic = new Dictionary (); public void Clear () { this._weaponSpriteDic.Clear (); this._weaponEffectSpriteDic.Clear (); this._bossSpriteDic.Clear (); } } }