using UnityEngine; using System.Collections; public class ReporterMessageReceiver : MonoBehaviour { Reporter reporter; void Start() { this.reporter = this.gameObject.GetComponent(); } void OnPreStart() { //To Do : this method is called before initializing reporter, //we can for example check the resultion of our device ,then change the size of reporter if (this.reporter == null) this.reporter = this.gameObject.GetComponent(); if (Screen.width < 1000) this.reporter.size = new Vector2(32, 32); else this.reporter.size = new Vector2(48, 48); this.reporter.UserData = "Put user date here like his account to know which user is playing on this device"; } void OnHideReporter() { //TO DO : resume your game } void OnShowReporter() { //TO DO : pause your game and disable its GUI } void OnLog(Reporter.Log log) { //TO DO : put you custom code } }