using UnityEngine; using XFFSM; namespace Game.Component.EnemyFSM_AI { public abstract class EnemyFSMState : FSMState { protected EnemyEntity Entity; public override void OnCreate () { this.Entity = (EnemyEntity)this.userData; } public void SetAiTarget (Vector2 targetPos) { this.Entity.AiLerp.destination = targetPos; } } }