using XFFSM; namespace Game.Component.EnemyFSM_AI { public class Idea : EnemyFSMState { public override void OnEnter () { this.Entity.AnimState.SetState (EnemyAnimStateType.Idle); if (!this.Entity.HasSafeArea) { this.Entity.EndAttack (); } //角色进入idea状态时 重置状态 this.SetAiTarget (this.Entity.CreatePos); } } }