using Framework.Save; namespace Game.Data { public class RoomGlobalData : SinglePersistentData { public static RoomGlobalData Create (bool isLoad = false) { var data = new RoomGlobalData (); if (isLoad) { if (data.Load ()) { return data; } } return data; } public void SaveData () { this.Save (); } public void OverlyCoin (int overlyCoin , bool hasEcho = false) { if (RoomManager.Instance.CurrentGameState == GameState.FightGame && hasEcho) { } } public void GameEnd () { } } }