using System; using Framework.Audio; using Framework.FSMLite; using Framework.UI; using Views; namespace Game.FsmNode { public class GameExit : StateMachine { protected override void OnEnter (params object[] args) { AudioManager.Instance.StopPlayers(AudioType.BGM , 0.5f); OnExitGame (); } private void OnExitGame () { RoomManager.Instance._OnExitGame (); } protected override void OnExit () { } } }