using System; using System.RandomPool; using FJson.Core; using Framework.Audio; using Framework.FSMLite; using Framework.Timer; using Framework.UI; using Game.Component; using Game.Data; using Game.EventDefine; using IcecreamView; using Unity.Mathematics; using Views; namespace Game.FsmNode { public class GameSuccess : StateMachine { protected override async void OnEnter (params object[] args) { AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Success); } protected override void OnExit () { UIManager.Instance.CloseViewWithGroup (this.GetType ().FullName); UIManager.Instance.CloseViewWithGroup (GameFight.GroupName); } } }