using Framework.common; using Framework.Utils.SingletonTemplate; using Game; public class RofManagerConfig : MgrBase { //加配置表往下写 //Example: //[ROFPath("RofLanguage")] //public RofTable RofLanguageTable { get; private set; }\ [ROFPath("RofSecretCard")] public RofTable SecretCardTable { get; private set; } [ROFPath("RofWeaponCard")] public RofTable WeaponCardTable { get; private set; } [ROFPath("RofEchoCard")] public RofTable EchoCardTable { get; private set; } [ROFPath("RofMaskCard")] public RofTable MaskCardTable { get; private set; } [ROFPath("RofExchangeCard")] public RofTable ExchangeCardTable { get; private set; } [ROFPath("RofReplenishCard")] public RofTable ReplenishCardTable { get; private set; } [ROFPath("RofAchievement")] public RofTable AchievementTable { get; private set; } [ROFPath("RofSkill")] public RofTable SkillTable { get; private set; } [ROFPath("RofGamePartConfig")] public RofTable GamePartConfigTable { get; private set; } [ROFPath("RofEnemy")] public RofTable EnemyTable { get; private set; } [ROFPath("RofEchoCardGroup")] public RofTable EchoCardGroupTable { get; private set; } protected override void OnCreateMge() { RofUtils.SetRofValue(GetType(), Instance); } protected override bool InstanceHook () { return base.InstanceHook (); } }