//UNITY_SHADER_NO_UPGRADE #ifndef MYHLSLINCLUDE_INCLUDED #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" // Blit.hlsl 提供 vertex shader (Vert), input structure (Attributes) and output strucutre (Varyings) #include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl" #define MYHLSLINCLUDE_INCLUDED void SampleTextureX_float(float2 uv, out half4 col) { col = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_PointClamp, uv); } #endif //MYHLSLINCLUDE_INCLUDED