# FSMController.onStateChange ### 事件: public Action onStateChange; ### 说明: 状态改变的回调 参数1:状态机名称 参数2:当前状态 ### 代码示例: > ```none > >public class TestFSMController : MonoBehaviour >{ > private FSMController controller; > > private void Start() > { > controller.onStateChange += (stateMachineName,currentStateName) => > { > Debug.LogFormat("状态改变 状态配置名称:{0} 当前状态名称:{1}",stateMachineName,currentStateName); > }; > } >} > > ```