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33 lines
828 B
C#
33 lines
828 B
C#
using UnityEngine.UI;
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namespace System.Guide.TriggerModel
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{
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public class ScreenTouchTrigger : BaseGuideTrigger
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{
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public Button _Button;
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private GuideNode _curGuideNode;
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private void Awake ()
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{
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this._Button.onClick.AddListener (OnTrigger);
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this._Button.gameObject.SetActive (false);
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}
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private void OnTrigger ()
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{
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this._curGuideNode.NextNode ();
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}
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internal override void OnNodeActive (GuideNode node)
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{
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this._curGuideNode = node;
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this._Button.gameObject.SetActive (true);
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}
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internal override void OnNodeDeActive (GuideNode node)
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{
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this._curGuideNode = null;
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this._Button.gameObject.SetActive (false);
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}
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}
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} |