Files
2024-10-16 00:03:41 +08:00

113 lines
3.4 KiB
C#
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using FJson;
using Framework.Save;
using UnityEngine;
namespace System.RandomPool
{
internal class RandomLogController
{
internal class RandomLogData : SinglePersistentData<RandomLogData>
{
/// <summary>
/// 随机池抽取记录
/// </summary>
public LiteDictionary<int, LiteDictionary<int, int>> LocalPoolLog =
new LiteDictionary<int, LiteDictionary<int, int>> ();
}
private static RandomLogData _data;
internal static RandomLogData Data
{
get
{
if (_data == null)
{
_data = new RandomLogData();
if (!_data.Load ())
{
_data.LocalPoolLog = new LiteDictionary<int, LiteDictionary<int, int>> ();
}
}
return _data;
}
}
internal static LiteDictionary<int, LiteDictionary<int, int>> LocalPoolLog => Data.LocalPoolLog;
/// <summary>
/// 从随机池中取出
/// </summary>
/// <param name="poolId"></param>
/// <param name="id"></param>
/// <returns></returns>
internal static int PoolPushLog (int poolId, int id)
{
if (!LocalPoolLog.ContainsKey (poolId))
{
LocalPoolLog[poolId] = new LiteDictionary<int, int> ();
}
if (LocalPoolLog[poolId].ContainsKey (id))
{
LocalPoolLog[poolId][id] += 1;
}
else
{
LocalPoolLog[poolId][id] = 1;
}
Data.Save ();
Debug.Log ($"随机池记录增加 池id: {poolId} 物品ID: {id}, 数量: {LocalPoolLog[poolId][id]}");
return LocalPoolLog[poolId][id];
}
/// <summary>
/// 回收到随机池中
/// </summary>
/// <param name="poolId"></param>
/// <param name="id"></param>
internal static void PoolPullLog (int poolId, int id)
{
if (LocalPoolLog.ContainsKey (poolId) && LocalPoolLog[poolId].ContainsKey (id))
{
LocalPoolLog[poolId][id] -= 1;
Debug.Log ($"随机池记录减少 池id: {poolId} 物品ID: {id} , 数量: {LocalPoolLog[poolId][id]}");
}
}
internal static int GetPoolLog (int poolId, int id)
{
if (!LocalPoolLog.ContainsKey (poolId))
{
LocalPoolLog[poolId] = new LiteDictionary<int, int> ();
}
if (!LocalPoolLog[poolId].ContainsKey (id))
{
LocalPoolLog[poolId][id] = 0;
}
return LocalPoolLog[poolId][id];
}
/// <summary>
/// 用于判断是否还可以继续取出指定id
/// </summary>
/// <param name="poolId"></param>
/// <param name="id"></param>
/// <param name="maskCount"></param>
/// <returns></returns>
internal static bool IsPush (int poolId, int id, int maskCount)
{
if (maskCount == -1)
{
return true;
}
var i = GetPoolLog (poolId, id);
return i != -1 && i < maskCount;
}
}
}