Files
taptap2024_GJ_chidouren/Assets/Scripts/System/AudioHandler/SeAudio.cs
2024-10-16 00:03:41 +08:00

49 lines
1008 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum SeAudio
{
None = 0,
Btn_Click ,
Btn_Click2 ,
Btn_Eat ,
Btn_Back ,
Btn_Close ,
Btn_Confirm ,
Btn_Warning ,
Complete ,
Complete2 ,
CompleteTip ,
CompletePrefect ,
Gaming_Combo1 ,
Gaming_Combo2 ,
Gaming_Combo3 ,
Gaming_Combo4 ,
Gaming_Combo5 ,
Gaming_GetCoin ,
Gaming_GetLove ,
Loading_Whoosh01 ,
Loading_Whoosh02 ,
OverGame_History ,
OverGame_Prefect ,
PanelPop_Pop01 ,
PanelPop_Pop02 ,
PanelPop_Pop03 ,
Feed_Shake ,
Feed_DoorOpen ,
OverGame_Success,
Btn_Click3,
Evolve,
PropTip,
Raffle_SR,
Raffle_SSR,
OverGame_Fail,
AD_Complete,
Fight_Attack,
Fight_EchoTrigger1,
Fight_EchoTrigger2,
Fight_BossEchoTrigger,
Fight_CardDiscard,
Fight_RealCard,
}