Files
taptap2024_GJ_chidouren/Assets/Scripts/Game/Component/SceneProp/SuccessProp.cs
2024-10-23 14:56:16 +08:00

32 lines
773 B
C#

using System;
using Game.EventDefine;
using UnityEngine;
namespace Game.Component.SceneProp
{
/// <summary>
/// 游戏成功触发器
/// </summary>
public class SuccessProp : BaseProp
{
protected override void OnReady ()
{
}
protected override void OnTrigger (PlayerEntity entity)
{
// GameEventDefine.GameComplete.SendMessage ();
GameEventDefine.ChangeGameFsm.SendMessage (GameState.SuccessGame);
}
#if UNITY_EDITOR
private void OnDrawGizmos ()
{
Gizmos.color = Color.yellow;
Gizmos.DrawSphere (transform.position , 0.5f);
UnityEditor.Handles.Label (transform.position, "通关点");
}
#endif
}
}