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14 lines
348 B
C#
14 lines
348 B
C#
using Game.EventDefine;
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using UnityEngine;
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namespace Game.Component.SceneProp
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{
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public class WhiteProp : BaseProp
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{
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[SerializeField] private float _duration = 1.5f;
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protected override void OnTrigger (PlayerEntity entity)
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{
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GameEventDefine.GlobalRunaway.SendMessage (this._duration);
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}
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}
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} |