Files
taptap2024_GJ_chidouren/Assets/Scripts/Game/FsmNode/GameExit.cs
2024-10-16 00:03:41 +08:00

26 lines
536 B
C#

using System;
using Framework.Audio;
using Framework.FSMLite;
using Framework.UI;
using Views;
namespace Game.FsmNode
{
public class GameExit : StateMachine<GameState>
{
protected override void OnEnter (params object[] args)
{
AudioManager.Instance.StopPlayers(AudioType.BGM , 0.5f);
OnExitGame ();
}
private void OnExitGame ()
{
RoomManager.Instance._OnExitGame ();
}
protected override void OnExit ()
{
}
}
}