Files
taptap2024_GJ_chidouren/Assets/Scripts/Game/Component/EnemyFSM_AI/Sleep.cs
2024-10-28 00:40:00 +08:00

22 lines
588 B
C#

using UnityEngine;
using XFFSM;
namespace Game.Component.EnemyFSM_AI
{
public class Sleep : EnemyFSMState
{
public override void OnExit ()
{
this.Entity.GetComponent<Collider2D> ().enabled = true;
}
public override void OnEnter ()
{
// this.Entity.
this.Entity.AnimState.SetState (EnemyAnimStateType.Idle);
SetAiTarget (this.Entity.CreatePos);
this.Entity.GetComponent<Collider2D> ().enabled = false;
//此处可设置角色动画为沉睡状态
}
}
}