Files
taptap2024_GJ_chidouren/Assets/Scripts/Game/FsmNode/GameField.cs
2024-10-28 00:40:00 +08:00

35 lines
1.3 KiB
C#

using System;
using Cysharp.Threading.Tasks;
using Framework.Audio;
using Framework.FSMLite;
using Framework.UI;
using Game.Component;
using Game.EventDefine;
using UnityEngine;
using Views;
namespace Game.FsmNode
{
public class GameField : StateMachine<GameState>
{
protected override async void OnEnter (params object[] args)
{
CameraManager.Instance.SetCloseUpTarget (MapContent.Instance.PlayerEntity.transform , 3f);
CameraImpulseUtils.Instance.ExplosionImpulseCamera (1 , 0.5f , 0.5f , 0.5f);
CameraEffectUtils.Instance.SetAberration (1f , 0.5f);
CameraEffectUtils.Instance.SetGameCamBlur (0.35f , 0.5f , null);
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Fail);
GameManager.Instance.Vibrator (VibratorScale.Normal);
GameEventDefine.GlobalRunaway.SendMessage (10);
await UniTask.Delay (3000);
MapContent.Instance.ScenePart.LossCount ++;
this.stateMachineRunner.OpenState (GameState.StartGame);
}
protected override void OnExit ()
{
UIManager.Instance.CloseViewWithGroup (this.GetType ().FullName);
UIManager.Instance.CloseViewWithGroup (GameFight.GroupName);
}
}
}