Files
taptap2024_GJ_chidouren/Assets/Scripts/Game/FsmNode/GameStart.cs
2024-10-28 00:40:00 +08:00

33 lines
1.0 KiB
C#

using System;
using Framework.Audio;
using Framework.FSMLite;
using Framework.UI;
using Game.Component;
using Game.Data;
using Game.EventDefine;
using Views;
namespace Game.FsmNode
{
public class GameStart : StateMachine<GameState>
{
protected override async void OnEnter (params object[] args)
{
MapContent.Instance.PlayerEntity.gameObject.SetActive (false);
if (MapContent.Instance.ScenePart == null)
{
RoomManager.Instance.LoadScenePart (RoomManager.Instance.PartIndex);
}
UIManager.Instance.CloseLoading (null);
MapContent.Instance.ResetGame ();
// AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f);
CameraManager.Instance.SetCameraState (CameraManager.CameraState.Player_Near);
GameEventDefine.ChangeGameFsm.SendMessage (GameState.FightGame , true);
}
protected override void OnExit ()
{
UIManager.Instance.CloseViewWithGroup (this.GetType ().FullName);
}
}
}