You've already forked taptap2024_GJ_chidouren
125 lines
4.4 KiB
C#
125 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.StateSystem;
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using Cysharp.Threading.Tasks;
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using Framework.Audio;
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using Framework.UI;
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using Game;
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using Game.Component;
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using UnityEngine;
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using UnityEngine.UI;
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using IcecreamView;
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using MintAnimation.Runtime.Components.MintAnimation;
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using Script.Core.Utils.Extend;
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using StateSystem;
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using UnityEngine.Playables;
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using AudioType = Framework.Audio.AudioType;
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namespace Views{
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public class HomePanel : IcecreamView.IC_AbstractModule
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{
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public Button _toGame;
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public Button _settingGame;
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public Button _aboutGame;
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public MintAnimBase _MintAnim;
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private PlayableDirector _playableDirector;
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public override async void OnOpenView(IC_ViewData parameters)
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{
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_toGame.gameObject.SetActive (false);
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string key = "CompleteCount";
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await UniTask.Delay (1000);
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// !PlayerPrefs.HasKey ("toApp") &&
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if ( PlayerPrefs.GetInt (key , 0) > 0)
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{
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//提醒玩家评论
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UIManager.Instance.OpenTip ("本项目由" + "Taptap聚光灯GameJam@2024".ToColorString (new Color (1f, 0.38f, 0f)) + "活动在规定的21天时间完成制作\n你的评价将是对我们最大的支持!点击确认查看游戏详情页!" ,
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() =>
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{
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PlayerPrefs.SetInt ("toApp" , 1);
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LaunchAppUtils.ToTapTapTargetApp(GameGlobalConfig.Instance.TapAppUrl);
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} , () => { });
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LaunchAppUtils.CheckTargetApp ("taptap.com");
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}
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this._playableDirector = parameters.GetValue<PlayableDirector>();
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MapContent.Instance.Pathfinder.Scan ();
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MapContent.Instance.IsActiveGame = true;
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this._toGame.gameObject.SetActive (true);
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}
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public override void OnCloseView()
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{
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}
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public override void OnInitView ()
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{
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this._toGame.onClick.AddListener (OnClickToGame , SeAudio.Btn_Click);
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this._aboutGame.onClick.AddListener(OnClickAboutGame , SeAudio.Btn_Click);
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this._settingGame.onClick.AddListener(OnClickSettingGame , SeAudio.Btn_Click);
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// this._achiveGame.onClick.AddListener(OnClickAchiveGame , SeAudio.Btn_Click);
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// this._changlleGame.onClick.AddListener(OnClickChanglleGame , SeAudio.Btn_Click);
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}
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private void OnClickChanglleGame()
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{
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UIManager.Instance.OpenPropTip("前面的区域,以后再来探索吧!");
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}
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private void OnClickAchiveGame()
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{
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UIManager.Instance.OpenPropTip("成就".ToColorString("red")+"暂未开放!敬请期待!");
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}
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public override void OnFocusActive()
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{
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this._aboutGame.gameObject.SetActive(true);
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this._settingGame.gameObject.SetActive(true);
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this._toGame.gameObject.SetActive(true);
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}
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public override void OnFocusInactive()
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{
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this._toGame.gameObject.SetActive(false);
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this._aboutGame.gameObject.SetActive(false);
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this._settingGame.gameObject.SetActive(false);
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}
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private void OnClickToGame()
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{
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this._toGame.gameObject.SetActive(false);
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this._aboutGame.gameObject.SetActive(false);
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this._settingGame.gameObject.SetActive(false);
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var mintPlayerBase = this._MintAnim.MintAnimation ();
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mintPlayerBase.TweenOptions.IsFlip = true;
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this._MintAnim.StartAnim();
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this._playableDirector.stopped += ToGaming;
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this._playableDirector.initialTime = 0;
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this._playableDirector.Play ();
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AudioManager.Instance.StopPlayers (AudioType.BGM , 1f);
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}
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private void ToGaming (PlayableDirector playableDirector)
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{
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UIManager.Instance.OpenLoading (() =>
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{
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this.ViewConnector.CloseView ();
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GameStateManager.Instance.OpenState (GameGlobalState.GameRoom);
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});
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}
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private void OnClickSettingGame()
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{
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UIManager.Instance.OpenView (UIPanel.SettingPanel);
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}
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private void OnClickAboutGame()
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{
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UIManager.Instance.OpenView (UIPanel.AboutPanel);
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}
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}
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}
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