Files
taptap2024_GJ_chidouren/Assets/Scripts/System/StateSystem/State/StateHome.cs
2024-10-25 16:51:34 +08:00

55 lines
1.5 KiB
C#

using System;
using System.StateSystem;
using Framework.Asset;
using Framework.Audio;
using Framework.FSMLite;
using Framework.Timer;
using Framework.UI;
using IcecreamView;
using StateSystem.Loader;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.SceneManagement;
using Views;
using AudioType = Framework.Audio.AudioType;
using Object = UnityEngine.Object;
namespace StateSystem.State
{
public class StateHome : StateMachine<GameGlobalState>
{
private SceneLoader _loader;
public int _lastCatLevel = -1; //记录上一次的猫的等级,用于判断是否升级
private GameObject homeScene;
protected override async void OnEnter (params object[] args)
{
AudioManager.Instance.PlayBGM (BgmAudio.LobbyBgm);
GameUpdateMgr.Instance.AddUpdater (DoUpdate);
OnActived ();
}
private void OnActived ()
{
var homePart = AssetManager.Instance.LoadAlwaysAsset<GameObject> ("HomeScene.prefab");
homeScene = Object.Instantiate (homePart);
UIManager.Instance.OpenView (UIPanel.HomePanel , new IC_ViewData (this.homeScene.GetComponent<PlayableDirector> ()));
UIManager.Instance.CloseLoading (null);
}
protected override void OnExit ()
{
GameObject.Destroy (this.homeScene.gameObject);
GameUpdateMgr.Instance.RemoveUpdater (DoUpdate);
// this._loader.Kill ();
}
private void DoUpdate ()
{
}
}
}