You've already forked taptap2024_GJ_chidouren
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using Framework.Utils;
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using StateSystem;
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using UnityEditor;
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using UnityEngine;
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namespace System
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{
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/// <summary>
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/// 游戏入口
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/// </summary>
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public class GameSetup : MonoBehaviour
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{
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private void Awake()
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{
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#if DebugLog
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DebugLogTrigger.Instance.StartLog();
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#endif
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#if UNITY_EDITOR
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DontDestroyOnLoad (this.gameObject);
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return;
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#endif
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GameStateManager.Instance.Active(StateSystem.GameGlobalState.GameBegin);
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}
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#if UNITY_EDITOR
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[UnityEditor.InitializeOnLoadMethod]
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static void InitializeOnLoadMethod()
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{
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UnityEditor.EditorApplication.playModeStateChanged -= OnPlaying;
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UnityEditor.EditorApplication.playModeStateChanged += OnPlaying;
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UnityEditor.EditorApplication.wantsToQuit -= OnExit;
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UnityEditor.EditorApplication.wantsToQuit += OnExit;
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}
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//当编辑器运行时
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static void OnPlaying (PlayModeStateChange stateChange)
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{
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if (stateChange == PlayModeStateChange.EnteredPlayMode)
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{
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GameStateManager.Instance.Active(StateSystem.GameGlobalState.GameBegin);
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}
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}
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static bool OnExit ()
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{
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CameraEffectUtils.Instance.SetGameCamBlur (0 , 0 , null , BlurEffectType.Blur);
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return true;
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}
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#endif
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}
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} |