Files
taptap2024_GJ_chidouren/Assets/Scripts/Game/Component/EnemyFSM_AI/Runaway.cs
2024-10-22 19:10:15 +08:00

19 lines
459 B
C#

namespace Game.Component.EnemyFSM_AI
{
public class Runaway : EnemyFSMState
{
public override void OnEnter ()
{
this.Entity.AnimState.SetState (EnemyAnimStateType.Idle);
this.Entity.EndAttack ();
//角色进入idea状态时 重置状态
this.SetAiTarget (this.Entity.CreatePos);
}
public override void OnUpdate ()
{
}
}
}