You've already forked taptap2024_GJ_chidouren
87 lines
2.6 KiB
C#
87 lines
2.6 KiB
C#
using System;
|
||
using System.StateSystem;
|
||
using Framework.Asset;
|
||
using Framework.Audio;
|
||
using Framework.FSMLite;
|
||
using Framework.GamePool.manager;
|
||
using Framework.UI;
|
||
using Game;
|
||
using Game.Component;
|
||
using Game.Data;
|
||
using Game.Manager;
|
||
using Runtime.ADAggregator;
|
||
using StateSystem.Loader;
|
||
using UnityEngine;
|
||
using UnityEngine.SceneManagement;
|
||
using Views;
|
||
using Object = UnityEngine.Object;
|
||
|
||
namespace StateSystem.State
|
||
{
|
||
public class StateRoom : StateMachine<GameGlobalState>
|
||
{
|
||
public static string RoomGroup = "ROOM_OBJECT_GROUP";
|
||
private SceneLoader _loader;
|
||
|
||
protected override void OnEnter(params object[] args)
|
||
{
|
||
ADManager.Instance.LoadAD (AD_Type.AwardVideo);
|
||
//预加载资源
|
||
Debug.Log ("Asset pre load " + AssetManager.ResRootPath + "AutoSource/");
|
||
AssetManager.Instance.LoadAssets<Object>(AssetManager.ResRootPath + "AutoSource/");
|
||
PoolObjectPreload ();
|
||
// GameManager.Instance.StartAutoSave ();
|
||
// LoadScene ();
|
||
OnActived ();
|
||
}
|
||
|
||
|
||
private void LoadScene ()
|
||
{
|
||
var activeScene = SceneManager.GetActiveScene();
|
||
if (activeScene.name != SceneName.GameScene.ToString())
|
||
{
|
||
Debug.Log("进入Home,开始加载场景:" + SceneName.GameScene);
|
||
this._loader = new SceneLoader(SceneName.GameScene);
|
||
this._loader.BeginLoad(OnLoading, OnActived);
|
||
}
|
||
else
|
||
{
|
||
OnActived();
|
||
}
|
||
}
|
||
|
||
private void OnLoading(float obj)
|
||
{
|
||
Debug.Log("加载进度: " + obj);
|
||
if (obj >= 1)
|
||
{
|
||
// Debug.Log("加载完成");
|
||
this._loader.Active();
|
||
}
|
||
}
|
||
|
||
|
||
private void OnActived()
|
||
{
|
||
RoomManager.Instance.JoinGame ();
|
||
}
|
||
|
||
private void PoolObjectPreload ()
|
||
{
|
||
GamePoolManager.Instance.LoadPoolObjects("",RoomGroup , 0);
|
||
// GamePoolManager.Instance.LoadPoolObjects("Object/",RoomGroup , 5);
|
||
}
|
||
|
||
protected override void OnExit()
|
||
{
|
||
|
||
UIManager.Instance.CloseViewWithGroup (RoomGroup);
|
||
GamePoolManager.Instance.KillForGroup (RoomGroup);
|
||
GameManager.Instance.EndAutoSave ();
|
||
Account.Instance.Save();
|
||
AssetManager.Instance.UnLoadAssets(AssetManager.ResRootPath + "AutoSource/" , false);
|
||
SpriteLoaderMgr.Instance.Clear ();
|
||
}
|
||
}
|
||
} |