Files
taptap2024_GJ_chidouren/Assets/Scripts/Game/FsmNode/GameStart.cs
2024-10-21 16:20:37 +08:00

25 lines
668 B
C#

using System;
using Framework.Audio;
using Framework.FSMLite;
using Framework.UI;
using Game.Data;
using Game.EventDefine;
using Views;
namespace Game.FsmNode
{
public class GameStart : StateMachine<GameState>
{
protected override async void OnEnter (params object[] args)
{
AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f);
GameEventDefine.ChangeGameFsm.SendMessage (GameState.FightGame , true);
UIManager.Instance.CloseLoading (null);
}
protected override void OnExit ()
{
UIManager.Instance.CloseViewWithGroup (this.GetType ().FullName);
}
}
}