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26 lines
658 B
C#
26 lines
658 B
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace Game.Component
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{
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public class NoneCardShower : CardShower
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{
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[SerializeField] private UnityEvent onCardShow;
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[SerializeField] private UnityEvent onCardHide;
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public override void ShowCard ()
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{
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this.gameObject.SetActive (true);
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this.onCardShow?.Invoke ();
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}
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public override void HideCard ()
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{
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this.gameObject.SetActive (false);
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this.onCardHide?.Invoke ();
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}
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public UnityEvent OnCardShow => this.onCardShow;
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public UnityEvent OnCardHide => this.onCardHide;
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}
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} |