Files
taptap2024_GJ_chidouren/Assets/Scripts/Game/FsmNode/GameSuccess.cs
2024-10-23 18:46:37 +08:00

39 lines
1.1 KiB
C#

using System;
using System.RandomPool;
using Cysharp.Threading.Tasks;
using FJson.Core;
using Framework.Audio;
using Framework.FSMLite;
using Framework.Timer;
using Framework.UI;
using Game.Component;
using Game.Data;
using Game.EventDefine;
using IcecreamView;
using Unity.Mathematics;
using Views;
namespace Game.FsmNode
{
public class GameSuccess : StateMachine<GameState>
{
protected override async void OnEnter (params object[] args)
{
// GameEventDefine.GlobalRunaway.SendMessage (10);
MapContent.Instance.IsPause = true;
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Success);
if (RoomManager.Instance.PartIndex < 3)
{
await UniTask.Delay (1500);
UIManager.Instance.OpenView (UIPanel.SuccessPanel , new IC_ViewData (RoomManager.Instance.PartIndex));
}
}
protected override void OnExit ()
{
UIManager.Instance.CloseViewWithGroup (this.GetType ().FullName);
UIManager.Instance.CloseViewWithGroup (GameFight.GroupName);
}
}
}