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23 lines
496 B
C#
23 lines
496 B
C#
using Framework.FSMLite;
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using Framework.Save;
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using UnityEngine;
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namespace System.StateSystem.State
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{
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public class StateExit: StateMachine<GameGlobalState>
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{
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protected override void OnEnter(params object[] args)
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{
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SaveManager.Instance.Release();
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#endif
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Application.Quit();
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}
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protected override void OnExit()
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{
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}
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}
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} |