You've already forked taptap2024_GJ_chidouren
85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
using System.Collections.Generic;
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using System.StateSystem;
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using Framework.UI;
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using UnityEngine;
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using UnityEngine.UI;
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using IcecreamView;
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using Script.Core.Utils.Extend;
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using StateSystem;
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namespace Views{
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public class HomePanel : IcecreamView.IC_AbstractModule
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{
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public Button _toGame;
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public Button _settingGame;
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public Button _aboutGame;
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public override void OnOpenView(IC_ViewData parameters)
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{
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}
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public override void OnCloseView()
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{
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}
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public override void OnInitView ()
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{
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this._toGame.onClick.AddListener (OnClickToGame , SeAudio.Btn_Click);
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this._aboutGame.onClick.AddListener(OnClickAboutGame , SeAudio.Btn_Click);
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this._settingGame.onClick.AddListener(OnClickSettingGame , SeAudio.Btn_Click);
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// this._achiveGame.onClick.AddListener(OnClickAchiveGame , SeAudio.Btn_Click);
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// this._changlleGame.onClick.AddListener(OnClickChanglleGame , SeAudio.Btn_Click);
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}
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private void OnClickChanglleGame()
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{
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UIManager.Instance.OpenPropTip("前面的区域,以后再来探索吧!");
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}
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private void OnClickAchiveGame()
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{
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UIManager.Instance.OpenPropTip("成就".ToColorString("red")+"暂未开放!敬请期待!");
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}
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public override void OnFocusActive()
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{
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this._aboutGame.gameObject.SetActive(true);
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this._settingGame.gameObject.SetActive(true);
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this._toGame.gameObject.SetActive(true);
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}
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public override void OnFocusInactive()
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{
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this._toGame.gameObject.SetActive(false);
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this._aboutGame.gameObject.SetActive(false);
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this._settingGame.gameObject.SetActive(false);
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}
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private void OnClickToGame()
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{
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// UIManager.Instance.OpenView (UIPanel.SuccessPanel);
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// return;
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UIManager.Instance.OpenLoading (() =>
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{
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this.ViewConnector.CloseView ();
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GameStateManager.Instance.OpenState (GameGlobalState.GameRoom);
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});
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}
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private void OnClickSettingGame()
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{
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UIManager.Instance.OpenView (UIPanel.SettingPanel);
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}
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private void OnClickAboutGame()
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{
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UIManager.Instance.OpenView (UIPanel.AboutPanel);
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}
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}
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}
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