You've already forked taptap2024_GJ_chidouren
45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using Framework.Timer;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
namespace Game.Component
|
|
{
|
|
public enum EnemyAnimStateType
|
|
{
|
|
Idle,
|
|
Walk,
|
|
Attack,
|
|
Die
|
|
}
|
|
|
|
public class EnemyAnimState : MonoBehaviour
|
|
{
|
|
public UnityEvent<string> OnStateEnter;
|
|
public SpriteRenderer SpriteRenderer;
|
|
|
|
public virtual void SetState (EnemyAnimStateType state)
|
|
{
|
|
this.OnStateEnter?.Invoke (state.ToString ());
|
|
if (!ReferenceEquals (this.SpriteRenderer , default))
|
|
{
|
|
var color = Color.black;
|
|
switch (state)
|
|
{
|
|
case EnemyAnimStateType.Idle:
|
|
color = Color.black;
|
|
break;
|
|
case EnemyAnimStateType.Walk:
|
|
color = Color.white;
|
|
break;
|
|
case EnemyAnimStateType.Attack:
|
|
color = Color.red;
|
|
break;
|
|
case EnemyAnimStateType.Die:
|
|
color = Color.black;
|
|
break;
|
|
}
|
|
this.SpriteRenderer.color = color;
|
|
}
|
|
}
|
|
}
|
|
} |