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20 lines
422 B
C#
20 lines
422 B
C#
using UnityEngine;
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using XFFSM;
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namespace Game.Component.EnemyFSM_AI
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{
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public abstract class EnemyFSMState : FSMState
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{
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protected EnemyEntity Entity;
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public override void OnCreate ()
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{
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this.Entity = (EnemyEntity)this.userData;
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}
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public void SetAiTarget (Vector2 targetPos)
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{
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this.Entity.AiLerp.destination = targetPos;
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}
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}
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} |