Files
taptap2024_GJ_chidouren/Assets/Scripts/Game/Component/EnemyFSM_AI/PathWalk.cs
2024-10-18 00:23:04 +08:00

26 lines
816 B
C#

using Game.Component.FsmMonoData;
namespace Game.Component.EnemyFSM_AI
{
public class PathWalk : EnemyFSMState
{
private WalkPathGroup _walkPathGroup;
public override void OnEnter ()
{
this.Entity.AnimState.SetState (EnemyAnimStateType.Walk);
this.Entity.UpdateSpeedState (false);
this._walkPathGroup = this.Entity.GetComponent<WalkPathGroup> ();
this._walkPathGroup.InitTarget (this.Entity.transform.position);
this.SetAiTarget (this._walkPathGroup.CurTarget);
}
public override void OnUpdate ()
{
if (this._walkPathGroup.CheckNextNode (this.Entity.transform.position))
{
this.SetAiTarget (this._walkPathGroup.CurTarget);
}
}
}
}