Files
taptap2024_GJ_chidouren/Tools/ServerCode/RofElements.go
2024-10-16 00:03:41 +08:00

724 lines
30 KiB
Go

package rof
import (
"encoding/binary"
"math"
)
type sRofAchievementRow struct {
mID int32
mKey string
mState int32
mDesc string
mInfo string
mAchievementCode int32
mCondition int32
mTargetValue int32
}
func (pOwn *sRofAchievementRow) readBody(aBuffer []byte) int32 {
var nOffset int32
pOwn.mID = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nKeyLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mKey = string(aBuffer[nOffset:nOffset+nKeyLen])
nOffset+=nKeyLen
pOwn.mState = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nDescLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mDesc = string(aBuffer[nOffset:nOffset+nDescLen])
nOffset+=nDescLen
nInfoLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mInfo = string(aBuffer[nOffset:nOffset+nInfoLen])
nOffset+=nInfoLen
pOwn.mAchievementCode = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mCondition = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mTargetValue = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
return nOffset
}
func (pOwn *sRofAchievementRow) GetID() int32 { return pOwn.mID }
func (pOwn *sRofAchievementRow) GetKey() string { return pOwn.mKey }
func (pOwn *sRofAchievementRow) GetState() int32 { return pOwn.mState }
func (pOwn *sRofAchievementRow) GetDesc() string { return pOwn.mDesc }
func (pOwn *sRofAchievementRow) GetInfo() string { return pOwn.mInfo }
func (pOwn *sRofAchievementRow) GetAchievementCode() int32 { return pOwn.mAchievementCode }
func (pOwn *sRofAchievementRow) GetCondition() int32 { return pOwn.mCondition }
func (pOwn *sRofAchievementRow) GetTargetValue() int32 { return pOwn.mTargetValue }
type sRofAchievementTable struct {
mRowNum int32
mColNum int32
mIDMap map[int32]*sRofAchievementRow
mRowMap map[int32]int32
}
func (pOwn *sRofAchievementTable) newTypeObj() iRofRow {return new(sRofAchievementRow)}
func (pOwn *sRofAchievementTable) setRowNum(aNum int32) {pOwn.mRowNum = aNum}
func (pOwn *sRofAchievementTable) setColNum(aNum int32) {pOwn.mColNum = aNum}
func (pOwn *sRofAchievementTable) setIDMap(aKey int32, aValue iRofRow) {pOwn.mIDMap[aKey] = aValue.(*sRofAchievementRow)}
func (pOwn *sRofAchievementTable) setRowMap(aKey int32, aValue int32) {pOwn.mRowMap[aKey] = aValue}
func (pOwn *sRofAchievementTable) init(aPath string) bool {
pOwn.mIDMap = make(map[int32]*sRofAchievementRow)
pOwn.mRowMap = make(map[int32]int32)
return analysisRof(aPath, pOwn)
}
func (pOwn *sRofAchievementTable) GetDataByID(aID int32) *sRofAchievementRow {return pOwn.mIDMap[aID]}
func (pOwn *sRofAchievementTable) GetDataByRow(aIndex int32) *sRofAchievementRow {
nID, ok := pOwn.mRowMap[aIndex]
if ok == false {return nil}
return pOwn.mIDMap[nID]
}
func (pOwn *sRofAchievementTable) GetRows() int32 {return pOwn.mRowNum}
func (pOwn *sRofAchievementTable) GetCols() int32 {return pOwn.mColNum}
type sRofEchoCardRow struct {
mID int32
mquality int32
mname string
mprice int32
mskillId int32
menemyType string
mspritePath string
mweight int32
mmaskId string
}
func (pOwn *sRofEchoCardRow) readBody(aBuffer []byte) int32 {
var nOffset int32
pOwn.mID = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mquality = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nnameLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mname = string(aBuffer[nOffset:nOffset+nnameLen])
nOffset+=nnameLen
pOwn.mprice = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mskillId = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nenemyTypeLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.menemyType = string(aBuffer[nOffset:nOffset+nenemyTypeLen])
nOffset+=nenemyTypeLen
nspritePathLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mspritePath = string(aBuffer[nOffset:nOffset+nspritePathLen])
nOffset+=nspritePathLen
pOwn.mweight = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nmaskIdLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mmaskId = string(aBuffer[nOffset:nOffset+nmaskIdLen])
nOffset+=nmaskIdLen
return nOffset
}
func (pOwn *sRofEchoCardRow) GetID() int32 { return pOwn.mID }
func (pOwn *sRofEchoCardRow) Getquality() int32 { return pOwn.mquality }
func (pOwn *sRofEchoCardRow) Getname() string { return pOwn.mname }
func (pOwn *sRofEchoCardRow) Getprice() int32 { return pOwn.mprice }
func (pOwn *sRofEchoCardRow) GetskillId() int32 { return pOwn.mskillId }
func (pOwn *sRofEchoCardRow) GetenemyType() string { return pOwn.menemyType }
func (pOwn *sRofEchoCardRow) GetspritePath() string { return pOwn.mspritePath }
func (pOwn *sRofEchoCardRow) Getweight() int32 { return pOwn.mweight }
func (pOwn *sRofEchoCardRow) GetmaskId() string { return pOwn.mmaskId }
type sRofEchoCardTable struct {
mRowNum int32
mColNum int32
mIDMap map[int32]*sRofEchoCardRow
mRowMap map[int32]int32
}
func (pOwn *sRofEchoCardTable) newTypeObj() iRofRow {return new(sRofEchoCardRow)}
func (pOwn *sRofEchoCardTable) setRowNum(aNum int32) {pOwn.mRowNum = aNum}
func (pOwn *sRofEchoCardTable) setColNum(aNum int32) {pOwn.mColNum = aNum}
func (pOwn *sRofEchoCardTable) setIDMap(aKey int32, aValue iRofRow) {pOwn.mIDMap[aKey] = aValue.(*sRofEchoCardRow)}
func (pOwn *sRofEchoCardTable) setRowMap(aKey int32, aValue int32) {pOwn.mRowMap[aKey] = aValue}
func (pOwn *sRofEchoCardTable) init(aPath string) bool {
pOwn.mIDMap = make(map[int32]*sRofEchoCardRow)
pOwn.mRowMap = make(map[int32]int32)
return analysisRof(aPath, pOwn)
}
func (pOwn *sRofEchoCardTable) GetDataByID(aID int32) *sRofEchoCardRow {return pOwn.mIDMap[aID]}
func (pOwn *sRofEchoCardTable) GetDataByRow(aIndex int32) *sRofEchoCardRow {
nID, ok := pOwn.mRowMap[aIndex]
if ok == false {return nil}
return pOwn.mIDMap[nID]
}
func (pOwn *sRofEchoCardTable) GetRows() int32 {return pOwn.mRowNum}
func (pOwn *sRofEchoCardTable) GetCols() int32 {return pOwn.mColNum}
type sRofEchoCardGroupRow struct {
mID int32
mname string
mechoCards string
mNweight int32
mRweight int32
mSrweight int32
}
func (pOwn *sRofEchoCardGroupRow) readBody(aBuffer []byte) int32 {
var nOffset int32
pOwn.mID = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nnameLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mname = string(aBuffer[nOffset:nOffset+nnameLen])
nOffset+=nnameLen
nechoCardsLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mechoCards = string(aBuffer[nOffset:nOffset+nechoCardsLen])
nOffset+=nechoCardsLen
pOwn.mNweight = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mRweight = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mSrweight = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
return nOffset
}
func (pOwn *sRofEchoCardGroupRow) GetID() int32 { return pOwn.mID }
func (pOwn *sRofEchoCardGroupRow) Getname() string { return pOwn.mname }
func (pOwn *sRofEchoCardGroupRow) GetechoCards() string { return pOwn.mechoCards }
func (pOwn *sRofEchoCardGroupRow) GetNweight() int32 { return pOwn.mNweight }
func (pOwn *sRofEchoCardGroupRow) GetRweight() int32 { return pOwn.mRweight }
func (pOwn *sRofEchoCardGroupRow) GetSrweight() int32 { return pOwn.mSrweight }
type sRofEchoCardGroupTable struct {
mRowNum int32
mColNum int32
mIDMap map[int32]*sRofEchoCardGroupRow
mRowMap map[int32]int32
}
func (pOwn *sRofEchoCardGroupTable) newTypeObj() iRofRow {return new(sRofEchoCardGroupRow)}
func (pOwn *sRofEchoCardGroupTable) setRowNum(aNum int32) {pOwn.mRowNum = aNum}
func (pOwn *sRofEchoCardGroupTable) setColNum(aNum int32) {pOwn.mColNum = aNum}
func (pOwn *sRofEchoCardGroupTable) setIDMap(aKey int32, aValue iRofRow) {pOwn.mIDMap[aKey] = aValue.(*sRofEchoCardGroupRow)}
func (pOwn *sRofEchoCardGroupTable) setRowMap(aKey int32, aValue int32) {pOwn.mRowMap[aKey] = aValue}
func (pOwn *sRofEchoCardGroupTable) init(aPath string) bool {
pOwn.mIDMap = make(map[int32]*sRofEchoCardGroupRow)
pOwn.mRowMap = make(map[int32]int32)
return analysisRof(aPath, pOwn)
}
func (pOwn *sRofEchoCardGroupTable) GetDataByID(aID int32) *sRofEchoCardGroupRow {return pOwn.mIDMap[aID]}
func (pOwn *sRofEchoCardGroupTable) GetDataByRow(aIndex int32) *sRofEchoCardGroupRow {
nID, ok := pOwn.mRowMap[aIndex]
if ok == false {return nil}
return pOwn.mIDMap[nID]
}
func (pOwn *sRofEchoCardGroupTable) GetRows() int32 {return pOwn.mRowNum}
func (pOwn *sRofEchoCardGroupTable) GetCols() int32 {return pOwn.mColNum}
type sRofEnemyRow struct {
mID int32
menemyHp int64
mawardCoin int32
menemyName string
mquality int32
menemyGroup int32
mechoIds string
}
func (pOwn *sRofEnemyRow) readBody(aBuffer []byte) int32 {
var nOffset int32
pOwn.mID = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.menemyHp = int64(binary.BigEndian.Uint64(aBuffer[nOffset:]))
nOffset+=8
pOwn.mawardCoin = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nenemyNameLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.menemyName = string(aBuffer[nOffset:nOffset+nenemyNameLen])
nOffset+=nenemyNameLen
pOwn.mquality = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.menemyGroup = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nechoIdsLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mechoIds = string(aBuffer[nOffset:nOffset+nechoIdsLen])
nOffset+=nechoIdsLen
return nOffset
}
func (pOwn *sRofEnemyRow) GetID() int32 { return pOwn.mID }
func (pOwn *sRofEnemyRow) GetenemyHp() int64 { return pOwn.menemyHp }
func (pOwn *sRofEnemyRow) GetawardCoin() int32 { return pOwn.mawardCoin }
func (pOwn *sRofEnemyRow) GetenemyName() string { return pOwn.menemyName }
func (pOwn *sRofEnemyRow) Getquality() int32 { return pOwn.mquality }
func (pOwn *sRofEnemyRow) GetenemyGroup() int32 { return pOwn.menemyGroup }
func (pOwn *sRofEnemyRow) GetechoIds() string { return pOwn.mechoIds }
type sRofEnemyTable struct {
mRowNum int32
mColNum int32
mIDMap map[int32]*sRofEnemyRow
mRowMap map[int32]int32
}
func (pOwn *sRofEnemyTable) newTypeObj() iRofRow {return new(sRofEnemyRow)}
func (pOwn *sRofEnemyTable) setRowNum(aNum int32) {pOwn.mRowNum = aNum}
func (pOwn *sRofEnemyTable) setColNum(aNum int32) {pOwn.mColNum = aNum}
func (pOwn *sRofEnemyTable) setIDMap(aKey int32, aValue iRofRow) {pOwn.mIDMap[aKey] = aValue.(*sRofEnemyRow)}
func (pOwn *sRofEnemyTable) setRowMap(aKey int32, aValue int32) {pOwn.mRowMap[aKey] = aValue}
func (pOwn *sRofEnemyTable) init(aPath string) bool {
pOwn.mIDMap = make(map[int32]*sRofEnemyRow)
pOwn.mRowMap = make(map[int32]int32)
return analysisRof(aPath, pOwn)
}
func (pOwn *sRofEnemyTable) GetDataByID(aID int32) *sRofEnemyRow {return pOwn.mIDMap[aID]}
func (pOwn *sRofEnemyTable) GetDataByRow(aIndex int32) *sRofEnemyRow {
nID, ok := pOwn.mRowMap[aIndex]
if ok == false {return nil}
return pOwn.mIDMap[nID]
}
func (pOwn *sRofEnemyTable) GetRows() int32 {return pOwn.mRowNum}
func (pOwn *sRofEnemyTable) GetCols() int32 {return pOwn.mColNum}
type sRofExchangeCardRow struct {
mID int32
mquality int32
mname string
mprice int32
}
func (pOwn *sRofExchangeCardRow) readBody(aBuffer []byte) int32 {
var nOffset int32
pOwn.mID = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mquality = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nnameLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mname = string(aBuffer[nOffset:nOffset+nnameLen])
nOffset+=nnameLen
pOwn.mprice = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
return nOffset
}
func (pOwn *sRofExchangeCardRow) GetID() int32 { return pOwn.mID }
func (pOwn *sRofExchangeCardRow) Getquality() int32 { return pOwn.mquality }
func (pOwn *sRofExchangeCardRow) Getname() string { return pOwn.mname }
func (pOwn *sRofExchangeCardRow) Getprice() int32 { return pOwn.mprice }
type sRofExchangeCardTable struct {
mRowNum int32
mColNum int32
mIDMap map[int32]*sRofExchangeCardRow
mRowMap map[int32]int32
}
func (pOwn *sRofExchangeCardTable) newTypeObj() iRofRow {return new(sRofExchangeCardRow)}
func (pOwn *sRofExchangeCardTable) setRowNum(aNum int32) {pOwn.mRowNum = aNum}
func (pOwn *sRofExchangeCardTable) setColNum(aNum int32) {pOwn.mColNum = aNum}
func (pOwn *sRofExchangeCardTable) setIDMap(aKey int32, aValue iRofRow) {pOwn.mIDMap[aKey] = aValue.(*sRofExchangeCardRow)}
func (pOwn *sRofExchangeCardTable) setRowMap(aKey int32, aValue int32) {pOwn.mRowMap[aKey] = aValue}
func (pOwn *sRofExchangeCardTable) init(aPath string) bool {
pOwn.mIDMap = make(map[int32]*sRofExchangeCardRow)
pOwn.mRowMap = make(map[int32]int32)
return analysisRof(aPath, pOwn)
}
func (pOwn *sRofExchangeCardTable) GetDataByID(aID int32) *sRofExchangeCardRow {return pOwn.mIDMap[aID]}
func (pOwn *sRofExchangeCardTable) GetDataByRow(aIndex int32) *sRofExchangeCardRow {
nID, ok := pOwn.mRowMap[aIndex]
if ok == false {return nil}
return pOwn.mIDMap[nID]
}
func (pOwn *sRofExchangeCardTable) GetRows() int32 {return pOwn.mRowNum}
func (pOwn *sRofExchangeCardTable) GetCols() int32 {return pOwn.mColNum}
type sRofGamePartConfigRow struct {
mID int32
menemyHp int64
menemyHpOffset float32
mawardCoin int32
mquailty int32
msceneName string
mechoCardGroupID string
mfragmentRange string
mbaseFragment int32
}
func (pOwn *sRofGamePartConfigRow) readBody(aBuffer []byte) int32 {
var nOffset int32
pOwn.mID = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.menemyHp = int64(binary.BigEndian.Uint64(aBuffer[nOffset:]))
nOffset+=8
pOwn.menemyHpOffset = math.Float32frombits(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mawardCoin = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mquailty = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nsceneNameLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.msceneName = string(aBuffer[nOffset:nOffset+nsceneNameLen])
nOffset+=nsceneNameLen
nechoCardGroupIDLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mechoCardGroupID = string(aBuffer[nOffset:nOffset+nechoCardGroupIDLen])
nOffset+=nechoCardGroupIDLen
nfragmentRangeLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mfragmentRange = string(aBuffer[nOffset:nOffset+nfragmentRangeLen])
nOffset+=nfragmentRangeLen
pOwn.mbaseFragment = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
return nOffset
}
func (pOwn *sRofGamePartConfigRow) GetID() int32 { return pOwn.mID }
func (pOwn *sRofGamePartConfigRow) GetenemyHp() int64 { return pOwn.menemyHp }
func (pOwn *sRofGamePartConfigRow) GetenemyHpOffset() float32 { return pOwn.menemyHpOffset }
func (pOwn *sRofGamePartConfigRow) GetawardCoin() int32 { return pOwn.mawardCoin }
func (pOwn *sRofGamePartConfigRow) Getquailty() int32 { return pOwn.mquailty }
func (pOwn *sRofGamePartConfigRow) GetsceneName() string { return pOwn.msceneName }
func (pOwn *sRofGamePartConfigRow) GetechoCardGroupID() string { return pOwn.mechoCardGroupID }
func (pOwn *sRofGamePartConfigRow) GetfragmentRange() string { return pOwn.mfragmentRange }
func (pOwn *sRofGamePartConfigRow) GetbaseFragment() int32 { return pOwn.mbaseFragment }
type sRofGamePartConfigTable struct {
mRowNum int32
mColNum int32
mIDMap map[int32]*sRofGamePartConfigRow
mRowMap map[int32]int32
}
func (pOwn *sRofGamePartConfigTable) newTypeObj() iRofRow {return new(sRofGamePartConfigRow)}
func (pOwn *sRofGamePartConfigTable) setRowNum(aNum int32) {pOwn.mRowNum = aNum}
func (pOwn *sRofGamePartConfigTable) setColNum(aNum int32) {pOwn.mColNum = aNum}
func (pOwn *sRofGamePartConfigTable) setIDMap(aKey int32, aValue iRofRow) {pOwn.mIDMap[aKey] = aValue.(*sRofGamePartConfigRow)}
func (pOwn *sRofGamePartConfigTable) setRowMap(aKey int32, aValue int32) {pOwn.mRowMap[aKey] = aValue}
func (pOwn *sRofGamePartConfigTable) init(aPath string) bool {
pOwn.mIDMap = make(map[int32]*sRofGamePartConfigRow)
pOwn.mRowMap = make(map[int32]int32)
return analysisRof(aPath, pOwn)
}
func (pOwn *sRofGamePartConfigTable) GetDataByID(aID int32) *sRofGamePartConfigRow {return pOwn.mIDMap[aID]}
func (pOwn *sRofGamePartConfigTable) GetDataByRow(aIndex int32) *sRofGamePartConfigRow {
nID, ok := pOwn.mRowMap[aIndex]
if ok == false {return nil}
return pOwn.mIDMap[nID]
}
func (pOwn *sRofGamePartConfigTable) GetRows() int32 {return pOwn.mRowNum}
func (pOwn *sRofGamePartConfigTable) GetCols() int32 {return pOwn.mColNum}
type sRofMaskCardRow struct {
mID int32
mquality int32
mname string
mprice int32
}
func (pOwn *sRofMaskCardRow) readBody(aBuffer []byte) int32 {
var nOffset int32
pOwn.mID = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mquality = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nnameLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mname = string(aBuffer[nOffset:nOffset+nnameLen])
nOffset+=nnameLen
pOwn.mprice = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
return nOffset
}
func (pOwn *sRofMaskCardRow) GetID() int32 { return pOwn.mID }
func (pOwn *sRofMaskCardRow) Getquality() int32 { return pOwn.mquality }
func (pOwn *sRofMaskCardRow) Getname() string { return pOwn.mname }
func (pOwn *sRofMaskCardRow) Getprice() int32 { return pOwn.mprice }
type sRofMaskCardTable struct {
mRowNum int32
mColNum int32
mIDMap map[int32]*sRofMaskCardRow
mRowMap map[int32]int32
}
func (pOwn *sRofMaskCardTable) newTypeObj() iRofRow {return new(sRofMaskCardRow)}
func (pOwn *sRofMaskCardTable) setRowNum(aNum int32) {pOwn.mRowNum = aNum}
func (pOwn *sRofMaskCardTable) setColNum(aNum int32) {pOwn.mColNum = aNum}
func (pOwn *sRofMaskCardTable) setIDMap(aKey int32, aValue iRofRow) {pOwn.mIDMap[aKey] = aValue.(*sRofMaskCardRow)}
func (pOwn *sRofMaskCardTable) setRowMap(aKey int32, aValue int32) {pOwn.mRowMap[aKey] = aValue}
func (pOwn *sRofMaskCardTable) init(aPath string) bool {
pOwn.mIDMap = make(map[int32]*sRofMaskCardRow)
pOwn.mRowMap = make(map[int32]int32)
return analysisRof(aPath, pOwn)
}
func (pOwn *sRofMaskCardTable) GetDataByID(aID int32) *sRofMaskCardRow {return pOwn.mIDMap[aID]}
func (pOwn *sRofMaskCardTable) GetDataByRow(aIndex int32) *sRofMaskCardRow {
nID, ok := pOwn.mRowMap[aIndex]
if ok == false {return nil}
return pOwn.mIDMap[nID]
}
func (pOwn *sRofMaskCardTable) GetRows() int32 {return pOwn.mRowNum}
func (pOwn *sRofMaskCardTable) GetCols() int32 {return pOwn.mColNum}
type sRofReplenishCardRow struct {
mID int32
mquality int32
mname string
mdesc string
mprice int32
mhumanWeight int32
mearthWeight int32
mheavenWeight int32
mcardType int32
}
func (pOwn *sRofReplenishCardRow) readBody(aBuffer []byte) int32 {
var nOffset int32
pOwn.mID = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mquality = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nnameLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mname = string(aBuffer[nOffset:nOffset+nnameLen])
nOffset+=nnameLen
ndescLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mdesc = string(aBuffer[nOffset:nOffset+ndescLen])
nOffset+=ndescLen
pOwn.mprice = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mhumanWeight = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mearthWeight = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mheavenWeight = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mcardType = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
return nOffset
}
func (pOwn *sRofReplenishCardRow) GetID() int32 { return pOwn.mID }
func (pOwn *sRofReplenishCardRow) Getquality() int32 { return pOwn.mquality }
func (pOwn *sRofReplenishCardRow) Getname() string { return pOwn.mname }
func (pOwn *sRofReplenishCardRow) Getdesc() string { return pOwn.mdesc }
func (pOwn *sRofReplenishCardRow) Getprice() int32 { return pOwn.mprice }
func (pOwn *sRofReplenishCardRow) GethumanWeight() int32 { return pOwn.mhumanWeight }
func (pOwn *sRofReplenishCardRow) GetearthWeight() int32 { return pOwn.mearthWeight }
func (pOwn *sRofReplenishCardRow) GetheavenWeight() int32 { return pOwn.mheavenWeight }
func (pOwn *sRofReplenishCardRow) GetcardType() int32 { return pOwn.mcardType }
type sRofReplenishCardTable struct {
mRowNum int32
mColNum int32
mIDMap map[int32]*sRofReplenishCardRow
mRowMap map[int32]int32
}
func (pOwn *sRofReplenishCardTable) newTypeObj() iRofRow {return new(sRofReplenishCardRow)}
func (pOwn *sRofReplenishCardTable) setRowNum(aNum int32) {pOwn.mRowNum = aNum}
func (pOwn *sRofReplenishCardTable) setColNum(aNum int32) {pOwn.mColNum = aNum}
func (pOwn *sRofReplenishCardTable) setIDMap(aKey int32, aValue iRofRow) {pOwn.mIDMap[aKey] = aValue.(*sRofReplenishCardRow)}
func (pOwn *sRofReplenishCardTable) setRowMap(aKey int32, aValue int32) {pOwn.mRowMap[aKey] = aValue}
func (pOwn *sRofReplenishCardTable) init(aPath string) bool {
pOwn.mIDMap = make(map[int32]*sRofReplenishCardRow)
pOwn.mRowMap = make(map[int32]int32)
return analysisRof(aPath, pOwn)
}
func (pOwn *sRofReplenishCardTable) GetDataByID(aID int32) *sRofReplenishCardRow {return pOwn.mIDMap[aID]}
func (pOwn *sRofReplenishCardTable) GetDataByRow(aIndex int32) *sRofReplenishCardRow {
nID, ok := pOwn.mRowMap[aIndex]
if ok == false {return nil}
return pOwn.mIDMap[nID]
}
func (pOwn *sRofReplenishCardTable) GetRows() int32 {return pOwn.mRowNum}
func (pOwn *sRofReplenishCardTable) GetCols() int32 {return pOwn.mColNum}
type sRofSecretCardRow struct {
mID int32
mquality int32
mname string
mprice int32
}
func (pOwn *sRofSecretCardRow) readBody(aBuffer []byte) int32 {
var nOffset int32
pOwn.mID = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mquality = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nnameLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mname = string(aBuffer[nOffset:nOffset+nnameLen])
nOffset+=nnameLen
pOwn.mprice = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
return nOffset
}
func (pOwn *sRofSecretCardRow) GetID() int32 { return pOwn.mID }
func (pOwn *sRofSecretCardRow) Getquality() int32 { return pOwn.mquality }
func (pOwn *sRofSecretCardRow) Getname() string { return pOwn.mname }
func (pOwn *sRofSecretCardRow) Getprice() int32 { return pOwn.mprice }
type sRofSecretCardTable struct {
mRowNum int32
mColNum int32
mIDMap map[int32]*sRofSecretCardRow
mRowMap map[int32]int32
}
func (pOwn *sRofSecretCardTable) newTypeObj() iRofRow {return new(sRofSecretCardRow)}
func (pOwn *sRofSecretCardTable) setRowNum(aNum int32) {pOwn.mRowNum = aNum}
func (pOwn *sRofSecretCardTable) setColNum(aNum int32) {pOwn.mColNum = aNum}
func (pOwn *sRofSecretCardTable) setIDMap(aKey int32, aValue iRofRow) {pOwn.mIDMap[aKey] = aValue.(*sRofSecretCardRow)}
func (pOwn *sRofSecretCardTable) setRowMap(aKey int32, aValue int32) {pOwn.mRowMap[aKey] = aValue}
func (pOwn *sRofSecretCardTable) init(aPath string) bool {
pOwn.mIDMap = make(map[int32]*sRofSecretCardRow)
pOwn.mRowMap = make(map[int32]int32)
return analysisRof(aPath, pOwn)
}
func (pOwn *sRofSecretCardTable) GetDataByID(aID int32) *sRofSecretCardRow {return pOwn.mIDMap[aID]}
func (pOwn *sRofSecretCardTable) GetDataByRow(aIndex int32) *sRofSecretCardRow {
nID, ok := pOwn.mRowMap[aIndex]
if ok == false {return nil}
return pOwn.mIDMap[nID]
}
func (pOwn *sRofSecretCardTable) GetRows() int32 {return pOwn.mRowNum}
func (pOwn *sRofSecretCardTable) GetCols() int32 {return pOwn.mColNum}
type sRofSkillRow struct {
mID int32
mskillName string
mskillDesc string
mquality int32
mprice int32
mcondition string
mrate_add float32
mrate_mun float32
matk_add float32
minitSkillAction string
mactionTrigger string
mskillCondition string
mskillActiveRate float32
maction string
mcustomSkill string
mcomboSkill string
mcomboModel int32
}
func (pOwn *sRofSkillRow) readBody(aBuffer []byte) int32 {
var nOffset int32
pOwn.mID = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nskillNameLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mskillName = string(aBuffer[nOffset:nOffset+nskillNameLen])
nOffset+=nskillNameLen
nskillDescLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mskillDesc = string(aBuffer[nOffset:nOffset+nskillDescLen])
nOffset+=nskillDescLen
pOwn.mquality = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mprice = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nconditionLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mcondition = string(aBuffer[nOffset:nOffset+nconditionLen])
nOffset+=nconditionLen
pOwn.mrate_add = math.Float32frombits(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mrate_mun = math.Float32frombits(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.matk_add = math.Float32frombits(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
ninitSkillActionLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.minitSkillAction = string(aBuffer[nOffset:nOffset+ninitSkillActionLen])
nOffset+=ninitSkillActionLen
nactionTriggerLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mactionTrigger = string(aBuffer[nOffset:nOffset+nactionTriggerLen])
nOffset+=nactionTriggerLen
nskillConditionLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mskillCondition = string(aBuffer[nOffset:nOffset+nskillConditionLen])
nOffset+=nskillConditionLen
pOwn.mskillActiveRate = math.Float32frombits(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nactionLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.maction = string(aBuffer[nOffset:nOffset+nactionLen])
nOffset+=nactionLen
ncustomSkillLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mcustomSkill = string(aBuffer[nOffset:nOffset+ncustomSkillLen])
nOffset+=ncustomSkillLen
ncomboSkillLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mcomboSkill = string(aBuffer[nOffset:nOffset+ncomboSkillLen])
nOffset+=ncomboSkillLen
pOwn.mcomboModel = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
return nOffset
}
func (pOwn *sRofSkillRow) GetID() int32 { return pOwn.mID }
func (pOwn *sRofSkillRow) GetskillName() string { return pOwn.mskillName }
func (pOwn *sRofSkillRow) GetskillDesc() string { return pOwn.mskillDesc }
func (pOwn *sRofSkillRow) Getquality() int32 { return pOwn.mquality }
func (pOwn *sRofSkillRow) Getprice() int32 { return pOwn.mprice }
func (pOwn *sRofSkillRow) Getcondition() string { return pOwn.mcondition }
func (pOwn *sRofSkillRow) Getrate_add() float32 { return pOwn.mrate_add }
func (pOwn *sRofSkillRow) Getrate_mun() float32 { return pOwn.mrate_mun }
func (pOwn *sRofSkillRow) Getatk_add() float32 { return pOwn.matk_add }
func (pOwn *sRofSkillRow) GetinitSkillAction() string { return pOwn.minitSkillAction }
func (pOwn *sRofSkillRow) GetactionTrigger() string { return pOwn.mactionTrigger }
func (pOwn *sRofSkillRow) GetskillCondition() string { return pOwn.mskillCondition }
func (pOwn *sRofSkillRow) GetskillActiveRate() float32 { return pOwn.mskillActiveRate }
func (pOwn *sRofSkillRow) Getaction() string { return pOwn.maction }
func (pOwn *sRofSkillRow) GetcustomSkill() string { return pOwn.mcustomSkill }
func (pOwn *sRofSkillRow) GetcomboSkill() string { return pOwn.mcomboSkill }
func (pOwn *sRofSkillRow) GetcomboModel() int32 { return pOwn.mcomboModel }
type sRofSkillTable struct {
mRowNum int32
mColNum int32
mIDMap map[int32]*sRofSkillRow
mRowMap map[int32]int32
}
func (pOwn *sRofSkillTable) newTypeObj() iRofRow {return new(sRofSkillRow)}
func (pOwn *sRofSkillTable) setRowNum(aNum int32) {pOwn.mRowNum = aNum}
func (pOwn *sRofSkillTable) setColNum(aNum int32) {pOwn.mColNum = aNum}
func (pOwn *sRofSkillTable) setIDMap(aKey int32, aValue iRofRow) {pOwn.mIDMap[aKey] = aValue.(*sRofSkillRow)}
func (pOwn *sRofSkillTable) setRowMap(aKey int32, aValue int32) {pOwn.mRowMap[aKey] = aValue}
func (pOwn *sRofSkillTable) init(aPath string) bool {
pOwn.mIDMap = make(map[int32]*sRofSkillRow)
pOwn.mRowMap = make(map[int32]int32)
return analysisRof(aPath, pOwn)
}
func (pOwn *sRofSkillTable) GetDataByID(aID int32) *sRofSkillRow {return pOwn.mIDMap[aID]}
func (pOwn *sRofSkillTable) GetDataByRow(aIndex int32) *sRofSkillRow {
nID, ok := pOwn.mRowMap[aIndex]
if ok == false {return nil}
return pOwn.mIDMap[nID]
}
func (pOwn *sRofSkillTable) GetRows() int32 {return pOwn.mRowNum}
func (pOwn *sRofSkillTable) GetCols() int32 {return pOwn.mColNum}
type sRofWeaponCardRow struct {
mID int32
mquality int32
mname string
msprite string
mprice int32
}
func (pOwn *sRofWeaponCardRow) readBody(aBuffer []byte) int32 {
var nOffset int32
pOwn.mID = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mquality = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
nnameLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.mname = string(aBuffer[nOffset:nOffset+nnameLen])
nOffset+=nnameLen
nspriteLen := int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
pOwn.msprite = string(aBuffer[nOffset:nOffset+nspriteLen])
nOffset+=nspriteLen
pOwn.mprice = int32(binary.BigEndian.Uint32(aBuffer[nOffset:]))
nOffset+=4
return nOffset
}
func (pOwn *sRofWeaponCardRow) GetID() int32 { return pOwn.mID }
func (pOwn *sRofWeaponCardRow) Getquality() int32 { return pOwn.mquality }
func (pOwn *sRofWeaponCardRow) Getname() string { return pOwn.mname }
func (pOwn *sRofWeaponCardRow) Getsprite() string { return pOwn.msprite }
func (pOwn *sRofWeaponCardRow) Getprice() int32 { return pOwn.mprice }
type sRofWeaponCardTable struct {
mRowNum int32
mColNum int32
mIDMap map[int32]*sRofWeaponCardRow
mRowMap map[int32]int32
}
func (pOwn *sRofWeaponCardTable) newTypeObj() iRofRow {return new(sRofWeaponCardRow)}
func (pOwn *sRofWeaponCardTable) setRowNum(aNum int32) {pOwn.mRowNum = aNum}
func (pOwn *sRofWeaponCardTable) setColNum(aNum int32) {pOwn.mColNum = aNum}
func (pOwn *sRofWeaponCardTable) setIDMap(aKey int32, aValue iRofRow) {pOwn.mIDMap[aKey] = aValue.(*sRofWeaponCardRow)}
func (pOwn *sRofWeaponCardTable) setRowMap(aKey int32, aValue int32) {pOwn.mRowMap[aKey] = aValue}
func (pOwn *sRofWeaponCardTable) init(aPath string) bool {
pOwn.mIDMap = make(map[int32]*sRofWeaponCardRow)
pOwn.mRowMap = make(map[int32]int32)
return analysisRof(aPath, pOwn)
}
func (pOwn *sRofWeaponCardTable) GetDataByID(aID int32) *sRofWeaponCardRow {return pOwn.mIDMap[aID]}
func (pOwn *sRofWeaponCardTable) GetDataByRow(aIndex int32) *sRofWeaponCardRow {
nID, ok := pOwn.mRowMap[aIndex]
if ok == false {return nil}
return pOwn.mIDMap[nID]
}
func (pOwn *sRofWeaponCardTable) GetRows() int32 {return pOwn.mRowNum}
func (pOwn *sRofWeaponCardTable) GetCols() int32 {return pOwn.mColNum}