You've already forked taptap2024_GJ_chidouren
56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using TMPro;
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using UnityEditor;
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using UnityEngine;
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namespace BuildEditor
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{
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public class FontTools
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{
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[MenuItem("Build/替换所有Text字体 (空检查替换)")]
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public static void ReplaceTTF_safe()
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{
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ReplaceFont();
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}
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[MenuItem("Build/替换所有Text字体 (全部替换)")]
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public static void ReplaceTTF()
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{
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ReplaceFont(false);
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}
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private static void ReplaceFont(bool safe = true)
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{
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var activeGameObject = Selection.activeGameObject;
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if (activeGameObject != null)
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{
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var texts = activeGameObject.GetComponentsInChildren<TextMeshProUGUI>(true);
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if (texts == null || texts.Length == 0)
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{
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return;
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}
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// var font = AssetDatabase.LoadAssetAtPath<TMP_FontAsset>("Assets/Sources/CustomFonts/siyuanheiti.ttf");
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// var defaultSettings = TMP_Settings.LoadDefaultSettings();
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// defaultSettings.
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// Textme
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foreach (var te in texts)
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{
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if (safe)
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{
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if (te.font == null)
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{
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te.font = TMP_Settings.defaultFontAsset;
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}
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}
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else
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{
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te.font = TMP_Settings.defaultFontAsset;
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}
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}
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// PrefabUtility.ApplyPrefabInstance(activeGameObject, InteractionMode.AutomatedAction);
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}
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}
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}
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} |