Files
taptap2024_GJ_chidouren/Assets/Scripts/Game/Component/EnemyFSM_AI/Sleep.cs
2024-10-18 00:23:04 +08:00

14 lines
344 B
C#

using XFFSM;
namespace Game.Component.EnemyFSM_AI
{
public class Sleep : EnemyFSMState
{
public override void OnEnter ()
{
this.Entity.AnimState.SetState (EnemyAnimStateType.Idle);
SetAiTarget (this.Entity.CreatePos);
//此处可设置角色动画为沉睡状态
}
}
}