You've already forked taptap2024_GJ_chidouren
34 lines
877 B
C#
34 lines
877 B
C#
using System;
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using Framework.Audio;
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using Framework.Timer;
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using Sirenix.OdinInspector;
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using UnityEngine;
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public class AttackTimer : MonoBehaviour
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{
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[SerializeField, Header ("追逐时长")] private float AttackRealTime;
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private TimeHandler _timeHandler;
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[ProgressBar(0 , "Curprogress")]
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public float Curprogress => this._timeHandler?.CurProgress ?? 0;
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public bool IsRunning => this._timeHandler?.IsPlaying ?? false;
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public void StartAttack (Action callback)
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{
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this._timeHandler?.Kill ();
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this._timeHandler = GameUpdateMgr.Instance.CreateTimer (this.AttackRealTime , callback);
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}
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public void StopAttack ()
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{
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this._timeHandler?.Kill ();
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this._timeHandler = null;
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}
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private void OnDisable ()
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{
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StopAttack ();
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}
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} |