Files
taptap2024_GJ_chidouren/Assets/Scripts/Game/FsmNode/GameSuccess.cs
2024-10-16 00:03:41 +08:00

31 lines
748 B
C#

using System;
using System.RandomPool;
using FJson.Core;
using Framework.Audio;
using Framework.FSMLite;
using Framework.Timer;
using Framework.UI;
using Game.Component;
using Game.Data;
using Game.EventDefine;
using IcecreamView;
using Unity.Mathematics;
using Views;
namespace Game.FsmNode
{
public class GameSuccess : StateMachine<GameState>
{
protected override async void OnEnter (params object[] args)
{
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Success);
}
protected override void OnExit ()
{
UIManager.Instance.CloseViewWithGroup (this.GetType ().FullName);
UIManager.Instance.CloseViewWithGroup (GameFight.GroupName);
}
}
}