Files
taptap2024_GJ_chidouren/Assets/Scripts/GameGlobalConfig.cs
2024-10-16 00:03:41 +08:00

90 lines
2.7 KiB
C#

using System.IO;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
public class GameVersionConfig : ScriptableObject
{
public int ClientBuildID;
}
public class GameGlobalConfig : GameVersionConfig
{
#region Instance Logic
private static GameGlobalConfig instance;
public static GameGlobalConfig Instance
{
get
{
#if UNITY_EDITOR
if (UnityEditor.EditorApplication.isPlaying == false)
{
instance = null;
}
#endif
if (instance == null)
{
#if UNITY_EDITOR
if (!File.Exists("Assets/Resources/GameSettings.asset"))
{
instance = CreateInstance<GameGlobalConfig>();
// 自定义资源保存路径
string path = "Assets/Resources";
//如果项目总不包含该路径,创建一个
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
UnityEditor.AssetDatabase.CreateAsset(instance, path + "/GameSettings.asset");
UnityEditor.AssetDatabase.Refresh();
}
if (instance != null)
{
Resources.UnloadAsset(instance);
}
instance = Resources.Load<GameGlobalConfig>("GameSettings");
#else
instance = Resources.Load<GameGlobalConfig>("GameSettings");
#endif
}
return instance;
}
}
#endregion
[Header("游戏渠道")]public GameChannel Channel;
[BoxGroup("AssetBundle Info"),Header("拟真模式")] public bool IsNativeAssets;
[BoxGroup("AssetBundle Info"),Header("是否强制资源检查更新")] public bool IsMandatory;
[BoxGroup("AssetBundle Info"),Header("是否在启动时自动检查热更新")] public bool IsCheckNetAsset;
[BoxGroup("AssetBundle Info"),Header("热更新检查地址")] public string AssetRemotePath;
[BoxGroup("Taptap Info")] public string TapClientId;
[BoxGroup("Taptap Info")] public string TapToken;
[BoxGroup("Taptap Info")] public string TapUrl;
[BoxGroup("Taptap Info")] public string TapAppUrl;
[BoxGroup("游戏通用配置"), Header("每日最大广告上限")]public int EveryDayAdLimit = 99;
[BoxGroup("游戏通用配置"), Header("每日最大体力广告上限")]public int EveryDayPowerAdLimit = 2;
[BoxGroup("游戏通用配置"), Header("体力广告恢复CD上限 (分)")]public int PowerAdCD = 60;
}
public enum GameChannel
{
Private = 0,
Taptap,
Kuaibao,
Momoyu,
Ios,
Ohayoo,
Douyin,
Weixin
}