Files
taptap2024_GJ_chidouren/Assets/Scripts/Views/Common/CommonCardHubTip.cs
2024-10-16 00:03:41 +08:00

66 lines
1.9 KiB
C#

using System;
using Framework.UI;
using Game.EventDefine;
using IcecreamView;
using Script.Core.Utils.Extend;
using UniFramework.Event;
using UnityEngine;
namespace Views.Common
{
public class CommonCardHubTip : IcecreamView.IC_AbstractModule
{
public CommonTipBoxFrame _propTipBox; // 道具提示框
private bool _hasShowWeaponTip;
private EventGroup _eventGroup;
public override void OnInitView ()
{
this._propTipBox.InitBox ();
this._eventGroup = new EventGroup ();
this._eventGroup.AddListener<GameEventDefine.ShowTipBox> (this.OnShowTipBox);
UIManager.Instance.OnViewFocusChanged += this.OnViewFocusChanged;
}
private void OnShowTipBox (IEventMessage obj)
{
var message = obj as GameEventDefine.ShowTipBox;
if (message == null || message.tipText == null)
{
this._propTipBox.CloseTipBox ();
return;
}
if ((this.ViewConnector.HasFocusView && this._hasShowWeaponTip) || !this.ViewConnector.HasFocusView)
{
var msg = new CommonTipBox.Message ();
msg.title = message.tipText;
msg.content = message.content;
this._propTipBox.ShowTipBox (message.box , msg);
}
}
public override void OnCloseView ()
{
this._propTipBox.ReleaseTipBox ();
this._eventGroup.RemoveAllListener ();
UIManager.Instance.OnViewFocusChanged -= this.OnViewFocusChanged;
}
private void OnViewFocusChanged (IC_AbstractView obj)
{
}
public override void OnFocusActive ()
{
this._hasShowWeaponTip = true;
}
public override void OnFocusInactive ()
{
this._hasShowWeaponTip = false;
}
}
}